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So I want to preface what I say here is that I am personally not interested in form coach vs form coach drama - especially if it's intentional. We all realize that controversy can drive people to watch these videos, read posts, etc. But that benefits students the least. I'd prefer "101+ feet...
In other topics, I'm going to offer some constructive criticism here, and I'm mostly directing it at more of how The Method was presented over time, and less on the contents of it. Basically, from my standpoint, the way this unfolded could have been better. Content was largely released in...
The disc golf subreddit has been a place that's been pretty terrible for even the slightest brand, product, or service promotion - even if you follow the rules explicitly. It doesn't matter if what you're promoting is 100% disc golf related. I would promote my YouTube content within the rules...
Yeah Innova this year started updating the artwork on every production mold, and they're even different from each other in the same mold, but different plastics. So far I'm liking what they've done.
I noticed this thread title as I was reading another thread. Surprised to see it bumped, but since it has been, I'll share my Twitter exchange with Innova this morning:
Me: "As someone who's bagged a Champ Banshee for 3+ years now, I can say this is a bit more stable than a TeeBird, and the...
I have both the GameProofer now, in addition to the Tech Disc. I just attached the GameProofer tag to a disc so I'll be testing it soon, but the design of the GP is more minimalistic, with no ports or buttons on it, and requires wireless charging, and a magnet to act as a button. This is why...
One thing to think about: TechDisc will update software over time and fix bugs. Also future models may have newer hardware, better sensors, etc. One critique I have is they need to have a public changelog so we can see what bugs are fixed, if there are new features, etc. (maybe there is one and...
In my experience with grip effort, there was basically a law of diminishing returns. And more to the point it was like hitting a threshold, beyond which was no distance or accuracy, only pain. I got to the point in my testing where I had to wait a couple minutes between throws, and ultimately...
Yeah the video you mention was one of the first ones I saw when I wanted to learn how to throw properly, and that "lawnmower" tip basically taught me to have my elbow down low and I threw largely all-arm ever since. Really what a lot of those beginner videos did was leave out a lot of stuff like...
More things I've been thinking about regarding off-axis torque reducing speed and spin rate. I think this also applies to deformed discs.
1) There can be drag in any direction, including in a circle. A rotating disc that is deformed will have drag against the angular momentum, so that should...
This response by Sidewinder to Eric's "off-axis torque will reduce the spin rate" statement. I think the wobble creates drag, which can't help but slow the disc down, at least initially, as well as reduce the spin rate in that initial period of time. I think if you watch a disc's flight as it...
I did some fieldwork a couple years ago with my forehand throws, as I was starting to learn how to throw them. I saw in slow motion the disc deformed quite a bit during my swing, which created even more wobble. The more rigid plastics help, but it still happens with them. But the softer ones are...
Yeah there is a difference between speed and distance, basically. Distance might increase with wobble - but only if the increased turn produces a better flight line. But no doubt the disc slows down in flight to some extent because of the drag. But as Chris says above, I think the amount of...
Thank you for this awesome fluid dynamic stuff! Yeah I was thinking the increased drag reduces both speed and spin, would reduce distance, and makes the disc turn more. At least at first. I know there's some sort of stabilization going on due to gyroscopic forces, so the wobble reduces fairly...