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Kansas City, MO

K-Town DGC

Permanent course
3.55(based on 1 reviews)
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K-Town DGC reviews

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Surge5
Gold level trusted reviewer
Experience: 9.8 years 167 played 167 reviews
3.50 star(s)

Kevin's World

Reviewed: Played on:Oct 18, 2023 Played the course:once

Pros:

In the backyard of Kevin Townsend is a course of his own design, with many changes in elevation, some tight gaps, and some added pizazz, it's a great all-around experience.

Amenities are in good shape and hold up well. Stone pavers on most tees, some concrete around a few, with decent run-up room on all of them. The Disc Nation Freedom baskets are single-chain, but the chains are on the heavier side so the catching power is pretty good for a single-chain basket. Signage isn't anything fancy, but big enough to show you where you need to go next from both tee and basket.

Hole design varies wildly, but is always tasteful. Hole 6 is a downhill sub-100ft ace run, with one tree positioned perfectly to interrupt the standard ace run. Hole 13 is a 430ft downhill yoke, with the basket pocketed into the trees on the opposite side of the property to force an accurate landing. Hole 8 is a 2-shot par 4 with an option of pitching out right then going into the trees, or hugging the left side and getting a low second shot into the green. I can't go into every hole, but none are too similar.

The "gimmicks" are never over the top, but rather add character to what would otherwise be a less interesting course. FIVE elevated baskets throughout (7, 10, 13, 14, 17) are never to the unfair levels of a few other elevated baskets I could mention. Fencing taking away low/roller lines on 1, 5, and 15. Add in a shed to shoot around on 9 and over on 15 and you have a course that isn't taking itself too seriously, but remains fun for a player who takes their disc golf seriously.

This course makes itself accessible to all types of throwers by offering multiple lines on most holes, especially when trees are around. 11 and 12 are both prime examples of this, but it's present on many other holes.

Some very spicy greens, 3 pushed into a treeline after a 400ft drive on an incline, 11 tucked into a corner of the property with some fencing, 14's mound green, 15 with one side guarded by a 2ft high fence.

Gaps are very important to scoring well. Getting up the hill on 4, reaching the green of 6, getting up the hill on 7, and down either hallway of 11, and finally powering out the gap on the par-4 18 will all improve your score.

Cons:

Some may find the open nature of the longer holes unchallenging. I see it as a practical use of a limitation of the land. It wouldn't make sense to plop shorter holes in just because you can.

The concrete pavers can get a bit slick when wet.

Some of the fairways do cross. 1/2/3/13/14/16/18 all share one area, and 8/10/15 another, but all tees and baskets have their own area and aren't stuck in the middle of these zones. Another necessary evil due to land limitations, but one to be aware of if playing a league/tournament.

Hole 5 is a bit rough. The left gap needs a very sharp finish, while the right gap has a wiffle ball backstop as an obstacle. The fairness level doesn't fit with the rest of the round.

Other Thoughts:

With the limitations of the land, this is about the best course that could be squeezed out of it. The "gimmicks" are necessary to avoid boring holes, and I wouldn't call any of these 18 holes boring. Kevin is a very friendly dude and if he has the time will throw a round with you and talk you through his process for design and show some line options. If you keep in mind that this is a backyard course, you won't be disappointed one bit.
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