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John's Island, SC

Mullet Hall

Permanent course
35(based on 2 reviews)
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8 0
DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 20 years 602 played 545 reviews
2.50 star(s)

Business in the Front (5), Party in the Back (4)

Reviewed: Updated: Played on:Jan 2, 2021 Played the course:once

Pros:

This could be an excellent nine hole course, one of the top ones I've played. A little gets left on the table as the layout tries to be a tad too cute.
- Holes #1 - 4 are great. They're a perfect example of what low country courses can look like. They look and feel like an extension of Trophy Lake.
- #3 is fun, challenging, and nerve-wracking. It's a 510-foot hole that starts out as a simple, open layout. Your approach shot, however, becomes interesting as you're throwing to a narrow piece of land with unprotected water on the left and thick rough on the right. A disc coming in hot may have a challenge slowing down in time.
- #4 is a fun, short, dogleg left that has some of the same challenges as #3. The same pond is 20 feet past the basket. This is an easy par 3, but a birdie will require more risk off the tee or with your putt.
- #7 is the best of the longer holes. A dogleg left, par 4 with the basket tucked behind a small mound and on the edge of the woods. No matter how good or bad your tee shot is, assuming you're not throwing 500 feet plus, your results on this hole will be based on your approach shot. A shot too low, and you're hitting the mound. Off line left, right, or long, and you're in the woods. Overall, a quality design.
- Lots of room to air out some massive drives. If you throw 400 or 500 feet, you will love the long, open layouts. Six holes are more than 500 feet long. All but #3 & 8 start/play predominantly in the open fields.

Cons:

The entire layout is just off a beat. #1 & 6 are mirror images of each other with #1's entrance into the woods along the right side of the fairway while #6's is to the left side. #5 is either meant to throw over the edge of the water, in which case there isn't a clear route. Or, it's meant to play around, which means is an awkward, bad layout.
- #8 might be the worst of the entire lot. It's a 711 foot wooded layout. 250 feet into the hole, there's a 90-degree dogleg right. From there, you've got a straight fairway for another 400 feet, before another dogleg right to the basket for the final 50 - 75 feet. It's pointlessly overcomplicated. You could have a suitable, challenging design instead of a bad one.
- The problem with playing in open fields is that you're at the mercy of how often the grass is cut. When I played, the grass was pretty short. Even then, on some of the field holes, it was hard to located a disc until I was within 20 - 40 feet. Trying searching for one when the grass is 8 - 12 inches tall and feel like an idiot trying to find a disc in a field with no clear landmarks as points of reference where it landed.
- Natural tee pads. May be an issue on a longer run-up.
- Tee markers are simple blue-markers in the ground. On top of them are small, hard to interpret maps of each hole's layout. They would be helpful if they didn't have moisture under their plastic covers.
- Not a con per se, more of something that could put a damper on your round. There are multiple warning signs for alligators around the pond. I'd use caution if I were trying to fish a disc out of the water on #3, 4, or 5.

Other Thoughts:

This is close to being a good course, but it's just off a beat or two. It really comes down to the redundancy of the open layouts.
- On a nine-hole course, having four open field holes is a bit much. Throw in the blah feel on #5 and 8, and you're not left with a lot of creativity.
- #5 could be a solid hole by simply being a straight line layout. You'd still have water to the left, trees and rough to the right, and a lower ceiling due to trees/branches.
- #9 is a 975 foot, wide open layout. Big arms will be at the basket in one or two fewer strokes than noodle arms. Not a lot else to this layout than that.
- The course does run out of steam pretty fast. #1 - 4 are really good. #5 could be good. I already played #6 when I played #1. #7 is really good. Then you're just playing out the string to wrap up your round.
- All that said, this is a nice layout. You've got several other nice layouts in the area, plus Trophy Lakes. That's the course everyone should play first. After that, this is a good one to follow up at.
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5 0
djtripp20
Silver level trusted reviewer
Experience: 10.2 years 60 played 36 reviews
3.50 star(s)

Beautiful area, fun course 2+ years drive by

Reviewed: Played on:Dec 10, 2017 Played the course:2-4 times

Pros:

Mullet Hall is a beautiful temporary disc golf course set up throughout an equestrian center on Johns Island right outside of Charleston. The property is massive, and the disc golf course does a great job weaving its way around the horse facilities and incorporating the natural beauty of the area.

The course itself is fairly open with most holes offering generous fairways and room to work. A few of the holes are wooded, some very tightly. Mandos are clearly marked where applicable, and OB's defined where needed.

Here's a run-through:

Holes 1 and 2 run down a grassy strip adjacent to large oak trees into baskets tucked away against a wood line. Hole 3 is a monster par 5 with open fairways and OB on both sides. The basket is tucked away on an island green with a wooded fence running through it. Holes 4-5 weave their way through lines of oak trees dripping with Spanish moss. Mandos are in play on 4 requiring a large hyzer approach. Hole 6 is a long, wide open par 4 across the field. Holes 8 and 9 are wooded corridor holes that force accuracy off the tee.

Hole 10 is a short drive down a tunnel fairway to an elevated basket on the right side. Holes 11-14 all play out in the field, but offer different angles and approaches to protected baskets. Hole 14 in particular has the basket in a tight tunnel that shoots off the main field. Hole 15 is the tightest hole on the course, forcing a dead straight drive down a path to an open green. Hole 16, 17, and 18 play around the only true water on the course. Hole 17's basket is actually perched on a peninsula on the edge of the pond.

If you're playing the tournament layout, holes 19 and 20 lead back towards hole 1. Hole 19 is a long, open drive towards a basket tucked in the corner of the field. Hole 20 is a short drive to an island green protected by the large oak trees near hole 4.

Most of the open holes feature field fairways, but the greens are usually tucked away near the wood-line or are protected by large, overhanging oak trees.

All in all, this is a great course. It's long but mostly open so if you like to rip it off the tee, you'll do well here. Some of the woods are pretty thick, so it punishes accordingly. Not to mention the property is beautiful all the way around. You'll never lose sight that you are in the deep south here. The vegetation, the atmosphere, the spanish moss, and oh yeah... the horses!

Pros:

- Amazing natural scenery
- Challenging OB's and Mandos
- Variety of holes, angles, and lines
- Variety of lengths on holes
- Placement shot challenges
- Wind challenges
- Bathrooms on site
- Plenty of parking

Cons:

First off, this course is pretty far from most civilization. The nearest food or gas stations are about 15 minutes away. The drive in makes up for it though just due to the sheer beauty of the island.

Being a temporary course, the layout can be hard to follow without a map. Most of the tee pads are only marked with flags, so they can be hard to spot in some of the taller grass.

The water on hole 3, and 16-18 is BLACK. If a disc goes in there it's going to be very hard to find it.

On the weekend we played it rained, so the course was very wet. Some of the tee pads had to be moved throughout the weekend just because of the dirt and mud kicked up by run-ups. Hole 15 in particular was nasty to walk up the fairway. I imagine when it's dry though, you don't have these problems.

Other Thoughts:

Check the Charleston Disc Golf facebook page to see if Mullet Hall is open for disc golf before coming out. If it is, you should come give it a shot. The course is not very difficult, and for noodle-arms like myself that increases the fun factor. Park in the lot north of hole 4, walk south to hole 1 and have a great round!
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