If you're looking for a more open course where you can take out your biggest driver and throw bomb after bomb after bomb, this isn't for you.
It seems to come with the territory of this brand of Disc Golf, but there are certainly instances of pin placements where blind luck is a factor for the second half of a hole. At least when that happens, the short game is more interesting. I found myself playing Twister with a lot of trees and branches to attempt putts after having executed good drives. That's not necessarily a bad thing, but good drives do indeed crash through stuff you can't see or plan for from the tee on a majority of the course, and a few of the pin placements are flagrantly bad in terms of this. (Some of them are in alternate placements. I saw empty basket sleeves in easier locations...)
Hole #14 is the poster child for this phenomenon. Located in the "WPA" portion of the course, it's reminiscent of the second half of old Cold Brook #9 when it was newer, but with added length. (I'd say it's 250'?) You do have a window and a direction through which to take aim, and once you execute it, you're playing "Plinko!" from the Price is Right after the hole's midpoint. Heck, probably earlier than that. It's a legitimate...and very tight and tough...little anhyzer hole with the removal of just two small trees, in my opinion. Still...It's not boring.
The issue of signage and logistics has been addressed and noted from earlier reviews of this course. I don't pay much attention to those variables so long as the course isn't crazy. That's the case here, although I did have a couple of local people familiar with the course acting as my personal Sherpa. The trickiest point might be after finishing Hole #1. You have to almost double back from it to find Hole #2's tee which is in the direction of the southernmost boundary of the course. In most cases, you can look for where foot traffic has left paths, and in some cases, there are even crude arrows pointing you to where you're supposed to go. In any event, when courses don't have good signs, that con evaporates after a round or two and you've found where you need to go.
Lastly, I didn't notice any official place to relieve yourself...