I think for me (four courses under my belt...two good, one okay, and one "no comment" that I'd like a do-over for), I've
"evolved" to designing with the following things in mind:
1. Zigging where other courses in a region zag. If every course within 45-60 minutes of a new course design is the same
"400-450 foot right-to-left bomb off the tee...with 2-3 trees to barely worry about," I try and find available land for a community that will offer an alternative to that. Shorter, heavily wooded, highly technical. Variety is the spice of life!
Most of the communities who ask me to help them get a new course in the ground are doing it for two reasons:
- to give local kids something to do besides play video games, drink, and cause trouble.
- to attract people from other towns to their community
If their new course is "the same course" that folks 45-50 miles in any direction can find in 10-15+ other towns near them, they *might* get their kids out playing...but other than
"course collecting" or playing the occasional tourney, there's no real reason to ever come play THEIR course.
2. Fight for what I think is right...don't let the land owner "force" a square peg through a round hole. I had a City tell me where a course design had to start and end (to get players to park where they wanted them to park). It resulted in a fun seven hole course...with Holes 1 and 9.
I should have fought that requirement much, much harder than I did...as it would have made for such a better design! But I didn't have the spine, and I selfishly wanted the check and the name next to the "designer" for the course, so I caved. And now, I almost wish I DIDN'T have my name attached to the design.
3. Listening, REALLY listening, to the land and the plants and animals who inhabit it. Too often with our course designs, it's
"man conquering nature." What I think are the most interesting (best) courses to play are the courses where the land, not the
"man," dictated tee, fairway, and basket placement. Too often, designers FORCE tees/fairways/baskets into areas where they don't really belong. With good intentions (i.e. challenge, beauty, or flow)! But at the expense of nature...and quite frankly, at the expense of players dealing with designs that erode, are chronically wet, or are putting players perilously close to wildlife habitat and various plant species.
The best thing about disc golf is that you can have courses share space with native trees, animals, grasses, et al. It's not about conquering nature...or if it is? Be prepared to have maintenance costs shoot through the roof and/or holes that become less fun and/or unplayable on a semi-regular basis.