• Discover new ways to elevate your game with the updated DGCourseReview app!
    It's entirely free and enhanced with features shaped by user feedback to ensure your best experience on the course. (App Store or Google Play)

Spin vs Arm Speed = Similar Distance?

DiscFifty

Banned
Joined
Sep 2, 2012
Messages
4,784
Probably over thinking as usual, but just want to get some clarity:

Player 1 throws with more arm speed, less spin.
Player 2 throws will more spin, less arm speed.
Both throw the same distance.

Does that make sense? Thx.
 
Without the ability for higher Arm Speed IMO the higher rate of Spin wont be easy to achieve. That being said Spin is generally used for touch shots not for distance...
 
if we are talking the exact same throwing motion then who someone throws with higher arm speed will generate more spin. if they don't, tell them to get some man hands because their drives will be slipping out early.

higher arm speed throws farther and generates more spin. spin is a byproduct which can be influenced . . . by moving your arm/hips/shoulders slower. ;)
 
Without the ability for higher Arm Speed IMO the higher rate of Spin wont be easy to achieve. That being said Spin is generally used for touch shots not for distance...

Care to elaborate? I put tons of spin on my distance drives . . .
 
Probably over thinking as usual, but just want to get some clarity:

Player 1 throws with more arm speed, less spin.
Player 2 throws will more spin, less arm speed.
Both throw the same distance.

Does that make sense? Thx.

Nope. Player 1 will throw farther in almost all cases. Spin doesn't create any lift and doesn't help your disc stay in the air. All spin does is try to keep the disc flying with the same orientation.

Don't worry about spin; try to improve your speed. Throwing with a lot of speed will result in enough spin.
 
Like Koda said spin is a byproduct...so you can't really have the scenario you presented us D50
 
Yeah this is an interesting thing as I find that when I have overdone throws at the max range of my at the time form, throws get less stable. Discs seem flippier. As I've found the next plateau, the increased arm speed with good form gave the discs more spin as well (I assume), and either way they would fly 30' further but with more stability than they had previously. For example if you can only throw ~300' properly with something like a River or Leopard, they will seem flippy past that point. But if you have an easy clean 350'+, they will have the same flight path at that range and feel stable enough. If the 300' smooth thrower who can torque something somewhat close to 350' tries that with the US fairway driver, they will flip them into a cut roller.
 
Probably over thinking as usual, but just want to get some clarity:

Player 1 throws with more arm speed, less spin.
Player 2 throws will more spin, less arm speed.
Both throw the same distance.

Does that make sense? Thx.

If they are both throwing at the same wall . . .

Joking aside, it might be possible. Assuming that all other things about the two throws are the same (disc, angle of attack, launch angle, etc) and that the initial speeds aren't too dissimilar, the disc that spins at the higher rate should tend to turn and fade less. If the disc is stable enough to avoid turnover for both throws, then a slightly later and/or less pronounced fade may lead to a slightly longer distance.

But realistically, the disc with the fastest initial speed will always travel farther and it's probably going to have the higher spin rate anyway.
 
I believe spin can add distance in that it can make the disc remain stable and flat. I've never seen it theorized elsewhere, but I think fade happens because the left side of the disc (RHBH) is spinning forward into the wind, while the right side is spinning away from the oncoming air. This means there is more drag on the left side of the disc and, as the disc slows, the other forces, like gyroscopic precession, can't overpower that drag, so your disc gets pulled to the left. But, if it has tons of spin, this effect will be delayed because the gyroscopic stability overcomes the left-side drag and you fly forward longer.
 

Latest posts

Top