Pros:
Two concrete tees per hole, each with high-quality tee signs. Bathroom scattered across park. Same site as longer and more difficult 18-hole Blue course.
Cons:
Some holes, primarily from the longs, seemed a bit like pinball. Some minor flow issues - several holes play near/alongside access roads and walking paths. Lots of broken glass at various parts along the way, almost as if it was part of the fill-dirt.
Other Thoughts:
Course plays up, down, and across the moderately-wooded land of multi-purpose park. Very consistent distances - from the shorts, as over 2/3rd of the holes are in the 165'-230' range, and from the longs, over 2/3rds of the holes are in the 225'-280'. Nearly every hole will have you dealing with trees at some point, nearly every hole requires a straight throw (or a right-turner - there was definitely a paucity of left-turns needed), and there is about a 50-50 mix between flat and holes with changes (moderate) in elevation. Combine all these components and you have a course well suited for helping (making?) you develop a controlled mid-range game.
To find tee #4, re-trace your steps past #3 and pavilion behind. From tee #6, the most visible basket straight ahead is actually #7 - basket #6 is sharply to the right after clearing the treeline. Steep, dead-leaves filled slope to right of #13, and leave-filled gully near basket #15 could make a disc very difficult to find. Short-but-steep eroding walk from basket #15 to tee #16.
Favourite hole #11: Longest at just under 300', gently up-slope with trees to wend your way through, slightly elevated basket position with drop-off on two sides.
Least favourite #8 from the long - throwing a disc between prison cell bars would have been easier!
Ice cream shop across from the entrance was really good! Plenty of food/petrol options nearby. Great course for developing touch-n-control w/o being a deep-woods course.