Pros:
Pros include:
Targets are sturdy and in good condition.
Some pretty views over the marsh / waterway.
For the holes that do have signs, they (the signs) are helpful and well-designed.
Ample parking day or night, people spouting, "Howdy, neighbor!"
Cons:
Unfortunately, many more Cons:
Bugs. Lots of them. Suffolk is bug central, so bring Off.
Poor layout. You can't take a park and drop a bunch of baskets higgledy-piggledy and call it a DG course.
Trees. I don't mind trees when utilized well for challenge and design, but having a tree 3 feet dead center in front of a tee box is not good design. If you're going to have forest holes, fine, but every hole -- forest or otherwise -- should have at least *some* semblance of a fairway, otherwise you're just dropping a basket in the woods and calling it a DG course. No.
Navigation is not intuitive. No map available (at least I haven't found one), and first-timers can count on an additional 30-45 minutes of tee hunting.
This place is a park first and a DG course a distant second. Several holes play in / around pavilions, structures, jungle gyms, etc. Not conducive.
Death brush. The OB sections of this course are no-man's-land: marsh, thick woods, bug-infested jungle, swampy nastiness... Unless you're immune to snake bites, you can kiss errantly thrown discs good-bye if they find their way past the marshy event horizon.
The marsh smells like a port-a-potty. Urine. You will be smelling pee while you play. Game on.
Other Thoughts:
The course needs a lot of work to be a good course. I give it 1.5 because the anchor says a 1.5 is "passable." This course is "passable" as a DG course, but barely. Dozens of trees needs to be cut to make real fairways in 90% of the holes.
With some rigorous re-engineering, this location could host a nice course, but for now, you are much better off heading to Bayville or Newport News -- or better yet, New Quarter in Williamsburg.
Impossible after a rain. Do Not Attempt.