Pros:
City Park is a new course that fills absolutely the entire park, featuring lots of elevation change, a few scenic walks through the woods, varied amounts of challenge and excellent design. Every hole has both a Veteran basket and a Marksman basket (smaller, with only one row of chains). A few baskets are raised on rocks, and on those holes, both baskets have the same feature.
The holes all have something to them, even if it's just going up and down a hill. The elevation is used well; if the hole doesn't go up or down, there's usually a sideslope to keep things spicy.
The two basket placements, while not perfect, are unique and give more variety to the course than a similar mechanism would elsewhere. Because the Marksmans are the more challenging basket, and also in the longer placement, the difference in difficulty between the short and long pins is quite a lot. Often, there's one more tree to get around for the long pin, a little more elevation, or the long pin is blind. A lot of holes are pitch-and-putt, but the long pins usually aren't.
There aren't a ton of trees here, but they're used well. There's something on every hole, a few young trees that were recently planted, and a few fairly technical shots towards the end. Rocks and stairs help out on the hills through the woods.
The back section of the course (13-18) is where most of the challenge and excitement can be found. 13 and 14 have some interesting trees in the way, and 18 plays over two valleys through a tunnel-shaped fairway. It's possible these holes don't match with the rest of the course skill-wise, but I don't mind it here.
Cons:
A lot of holes are super short and open, and the elevation sometimes doesn't change the hole much. While some of these holes are good for beginners, you're also forced to trek up and down all the hills to play all the holes. The longer Marksman baskets help by giving a more challenging option, but they're still not regulation baskets and aren't as fun as they could be. I kinda wish the longer baskets had also been Veterans.
Not only are a lot of holes short, but a lot are wide open when they don't have to be (if you're playing to the short pins). Holes 1, 3, 5, 6, 7, and 12 are the main culprits. While the long pin adds that element to pretty much all of those holes, it makes the short pins super boring around half the time. But since the short pins have some teeth on a few other holes due to all the elevation change, it's a little hard to tell who the short pins were designed for.
The course stays away from the woods for the most part, but if you do sail down one of the hills or go into the thick stuff, you won't have a good time. There are also some weeds around some of the trees, but those are likely to get cleaned up soon. But I would guess the grass down the hills of 10 and 11 will stay fairly long.
Getting 18 holes here was no small feat, since the park is not very big. It does mean the other park infrastructure can get in the way. It's not bad enough to be a safety hazard, but not ideal either. There's an old abandoned road in the way on hole 1, and a light pole that I'm sure some people will hit.
Other Thoughts:
If you like trains, there are lots visible down the hill from holes 2-4, less than 1000 feet away at some points.
I wish there had been a straight shot down the hill around 14-17. As it is, all we got was hole 15, which plays down the side of the hill. On that note, it's easy to walk right by hole 15 to hole 16 (but navigation on the rest of the course is pretty straightforward).
If you want to make things extra difficult, there's some cool safari opportunities. Most notably, playing hole 18 to hole 6's pins as a difficult par 4 can be fun. You could also do things like play to hole 9's pins from pretty much any direction, shoot up the hill towards hole 10, or combine several pairs of holes.
If only one set of baskets was here, my rating would probably be a 2.0. But having that extra option makes this course more suitable for way more skill levels, so there's a lot of fun to be had here for everyone.