Pros:
Well-maintained. Two concrete or asphalt tees and two baskets (a mix of Chainstars and Mach IIIs) on every hole. Teepads, while on the smaller side, are flush with the ground if you want to extend your run-up. Three total pin positions per hole. OB on every hole demands cerebral play, risk-reward calculations, and shot placement: in short, you have to play *golf* to score here instead of grip and rip. Solid mix of hole lengths and shapes. Holes are extremely fair, can be attacked a number of ways, and reward having a lot of different shots in your bag. Signs are brand new and color-coded (pics are out of date). Most holes have good scramble opportunities from the rough. OB is, overall, very fair.
Cons:
No mechanism for indicating basket position on the signs. Can be confusing to navigate without experienced guides. Rough in many places can be VERY rough (thorns). Elevated basket on 7 is completely unnecessary. Teepads could be larger. Some teepads - the ones on asphalt - are difficult to see/navigate to. Neither map is particularly accurate right now (does not have both pads; CM2 has inaccurate basket positions).
Other Thoughts:
I really enjoyed this course. The fact that it's so configurable - you can play a layout shorter than Burke Lake's shorts or longer than Giles Run's long to long layout - makes it accessible to all skill levels. I wish it weren't so far away.