Pros:
(1.802 Rating) An open university grounds layout needing some more development.
- RECREATIONAL FRIENDLY - At 4,665 feet, and with generally painless obstacles, newer thru recreational players will enjoy this course. The hazards are minimal with a couple very small creeks/ditches coming into play on a few shots and a couple areas with moderate overgrowth. The odds of losing a disc here is very low. There are some short technical plays and a few wide open bomber holes for those that max out at 350.
- NAVIGATION - Thank you to the kind soul who made a very accurate map and uploaded it to DCGR. On location I'd call the navigation below average. No directional cues and no next tee info on the hole signage. However, the online map saved me every time.
- MAINTENANCE - The grounds were in great condition like most university settings. Mowed grass throughout. Little to no overgrowth. No trash or branches lying on the ground.
- CHAINS - Yeah DISCatchers.
- SIGNAGE - Adequate tee signage for this style of course.
- LOCATION - The only game in town for the locals. It seems like the university does not shun outsiders and that's a major bonus for those that live nearby.
Cons:
A lackluster 18 holes but not horrible by any means.
- LACK OF CHALLENGE - Although I played horrible in the cold (25 F), having played so many similar type courses I know ICC Indian plays easier than what I shot per my skill level. Way too many open plays where the basket can be attacked from every angle. There are a few moderately wooded holes toward the end of the layout, but they are all short. Shot shaping is really not much of a requirement here. Being able to bomb 400 shots also isn't a requirement except on one hole. I figure 900 rated players should average 2 or 3 down and 950 rated played should average 8-10 down.
- TEES AREA - As of this review, they were all grass and without a defined throwing line. In addition, 70% of the tees are out in the sun.
- CHARACTER - In addition to a sub-par teeing experience, ICC lacks a lot of the items seen at established courses. Missing items include; seating, trash cans, course map, practice basket, multi tees, alternate basket placements, shelter and restrooms. The course does have a posting at one stating the rules of the game and sport etiquette and also has tee signage.
- SAFETY HAZARDS - Some university roads and pathways come into play on several holes. Holes (8) and (9) play around a tennis court. Hole (13) plays around a fenced off utility water pump area and near some parking.
- UNIQUENESS - Below average. Way too many light obstacle to open plays to please veteran players. Most of the holes are on the shorter side as well with only two holes over 320 feet. Generally speaking, no water is in play, but there are a couple of dry washes cutting threw the layout.
- ELEVATION - On my drive up to parking lot near tee (1), I was able to scope out a few holes. Nothing but flat lands. This is true for most of the layout except for the stretch of holes (4-7). Hole (5) is actually a really fun blind play over a small ridge. (7) is about a 20 foot down play.
- DISCONTINUITY - No gaps over 200 feet between holes. However (18) ends a good 500 feet away from the parking lot.
- NATURAL BEAUTY - A slightly below average setting. There are numerous made man elements in view and in play. The best natural aspect of this course doesn't begin until hole (15) where the last four holes play around a moderately wooded pine tree canopy.
- WIND - Due to the lack of trees, wind will likely be an issue.
Other Thoughts:
The first course I ever played in Mississippi on the beginning of a five course Mississippi day trip. The course has some nice elements to it, but ICC is not on its way to win any awards anytime soon. It's probably worth a look see for nearby Tupelo residents one time. However, they'll soon realize that their hometown courses rock compared to this one.
- TIME PLAY - I finished in just over an hour solo and I was photographing the site. There are however a couple 150 foot walks between some holes and solo first timers will likely do 5 to 10 minutes worth of recon. Figure a four sum should play this one in about 2 to 2.5 hours.