Pros:
Jokerst Memorial Park plays host to a park style 9 with mature oak trees and rolling hillsides. This course makes for a fun quick round and can be enjoyed by many different skill levels.
Location of Jokerst is extremely accessible from Interstate 55; take the Veterans Blvd. exit, go east, go left on Mill, immediately go left on Brothers Ave., and you'll see the park on your left. Parking seems limited along Clyde St., though it looks like what used to be basketball courts is now just additional parking. Hole one's tee is just to the left of the pavilion near the parking lot. Course baggers should enjoy how easily accessible this course and West City Park are off the highway, along with having some other short courses like Hillsboro and Grace Way nearby as well. Festus also has plenty gas and food options, most notably Krabby Daddy's Seafood Eatery on Truman/Hwy 61. This place has a 4.3 on Google; I don't know if this is a true 4.3 or a "Festus" 4.3, but please let me know if you decide to find out.
Course Equipment checks all the boxes and is great for a 9-hole course. The baskets are Gateway Titans, and while they look kind of old, they still catch great. Each hole has two concrete tee pads and three possible pin placements, by far the greatest variety I can think of for any 9-hole in the greater St. Louis region (not to mention most 18-hole courses as well). Tee signs are showing their age given the perceived temporary feel of them, so hopefully some metal signs can be added here. That being said, the current signage is good enough to give you all the info you need, and navigation isn't too hard to figure out with or without signage.
Course Design at Jokerst revolves around mature oak trees and rolling hills, with just enough obstacles to make you think about your intended line. The openness of the course means there's little chance of losing a disc, and the distances are both accessible for newer plays while still providing fun for more experienced players.
Elevation is definitely a highlight of the course, as most of the holes will force you to factor it into your plan of attack. Holes 1 and 3 are downhill with greens that can have risky putts, with holes 2 and 8 being uphill. Holes 6, 7, an 9 also have a valley area for you to throw over, leaving short drives with additional work on the second throw. Holes 4 and 5 even have greens with hilly parts that can make for a challenging putt. All in all, the elevation really makes this course.
Shot shaping on this course doesn't really force you into a specific shot for the most part, but some holes do have some specific lines. Hole 6 is a RHBH hyzer shot that will challenge forehanders or lefties. Hole 9 also has some lower branches that can favor a left turning shot over the valley. Hole 4 is also one that can favor a right-hand turnover. Other than that, the mature oak setting will allow most folks to choose their preferred drive type of choice.
Distances can vary pretty greatly throughout this course thanks to the multiple tee pads. Generally, most of the holes are in the 200 to 330-foot range. Hole 8 is shorter at around 170 feet. Holes 6 and 9 are both over 330 feet from the red tees, with holes 4, 5, and 9 being between 360 and 430 from the blues.
Difficulty is definitely fairly easy across the course, with newer players likely having a good time while learning the game on this course. Intermediate to advanced players will be able to challenge for birdie on just about every hole on their first round at Jokerst from the reds, while some blues might have you settling for a par due to distance depending on your max drive capabilities.
Course Highlights have to include hole 6; it's hard to beat a relative downhill backhand hyzer line for righties, and the line of brush in front of the pin makes for a fun challenge if you want to go for an ace run. Hole 9 is also a fun ending hole over a valley, with no straightforward way to park the pin.
Cons:
Spacing/Safety can be a little tight in a few spots due to the relatively small space provided for the course. Holes 3 and 5 have pins that are pretty close to each other, as my friends and I had a moment where we second guessed which basket was right once we got a little way down the fairway. Some pavilions can potentially come into play as well if you have a bad drive or griplock/early release off the tee. Overall, this is a minor issue on this course but is still present.
Repetition can become a factor as well, as hilly and sparse big oaks are the name of the game for most of the round. If this is your cup of tea, then you're good to go, but if you want a bomber drive opportunity or some woods, you're not going to fin that here. There's also a general lack of technical requirements here; if you have a bd drive, you still have a very good chance to save par given how open the course is.
Course Equipment is good overall, but some smaller improvements would really elevate this course. The tee signs currently in place were clearly a quick update due to new pins but are not lasting long term. More permanent signs that can handle weather would be a great addition. There are also plenty of bridges on the course for a creek that runs along the valley, but there was clearly one for 8 (and 9?) that have at some point been taken out or collapsed. While the creek isn't wide at all, a new bridge would be a really nice touch and would make an already cart-friendly course an A+ example for cart users.
Other Thoughts:
Jokerst Memorial Park is one of the higher rated 9-hole courses you're likely to run into; it even spent some time in the past in the top-25 list on this site for 9-holes. While it's not a perfect course, it really does do a lot of things very well. The elevation is great, and if you're like me, mature oak trees can make for an extremely fun round when the fairways are designed right.
I don't have many bad things to say about this course, and if a few things were a little different, I could see a 3.5 from myself; I get why some folks have given a higher score for this course. My friends and I played this course the day after very strong storms, including some tornados just north and east of town. The park had a couple of big branches and a tree down, but the ground was still solid with few exceptions. I can only imagine what this course looks like in dry conditions on a sunnier day with few days after the most recent rain. I'd be hesitant to play a lot of St. Louis curses after the storms we had the day before my round here, but Jokerst is one that clearly can provide fun golf in almost any weather situation.
If you're a course bagger or driving up or down 55, Jokerst is too accessible to pass up. It's out of the way from most of St. Louis, but it's one I certainly want to get back to sooner rather than later. When combined with West City or other nearby courses, this area can make for a fun day of course. Despite being only 9 holes, you'll likely leave this area with Jokerst being your highlight of the day. Hopefully this course continues to get the love it clearly has gotten over the years; it more than deserves it.