Pros:
Overall, quite well designed, with very little repetition. A mixture of technical shots and a few longer rips, with smart use of the hillside - uphill, downhill, cross-grade, and valley shots all make appearances, and the uphills are ling enough to add some perceived distance to a course that, on paper, should be painfully short. It isn't, though it certainly isn't 18 holes of arm-stretching. Most holes feature moderate park-style tree cover, but some are more technical tunnels and a few are more open.
Tees are a mixture of concrete and carpet; carpet dominates, but it's kept up and changed often. Baskets are new DD Veteran baskets in red and blue, to match the originals, and so also to suit the location. Tee signs are doubled up at the moment - hand-painted wood next to printed metal signs. When in doubt I would trust the distances on the newer signs, but other than that the OGs are actually pretty good.
Essentially weatherproof, unlike McFarland - yes, the grass may stay wet for a few hours after it rains, but that's it. Overall flow is fairly sensible, without any long walks, which keeps time of play down.
Cons:
Not quite too short, but if you like to lead out with a driver on more holes than not, you will want to hop across town to McFarland afterward. Certainly the two complement each other well, though.
The nominal line of play on hole 3 runs slightly to the right of an OB parking lot, then hooks left to the basket right past the lot. The potential for doinking a parked car was somewhat nerve-wracking as a new player. (There is also a forehand line straight over the parking lot, but it essentially relies upon an absence of cars.)
The short pin position for 14 is atop a roughly 2 foot tall block, which is fine (read: bane of my existence, but that's a personal problem), but that block is made of disc-chewing concrete, which can make approaches painful.
Next tee signs could help; while the layout is fairly compact, where to look isn't always obvious.
Climbing gear may be needed for retrieving lost discs; while actually hitting the lake would require a serious overthrow, several holes on that side of the park feature a long, moderately steep, and nearly always slick hillside, and if you somehow actually put one into the ravine to the left of 18, finding enough traction to climb back up is a major challenge.
Holy kudzu, Batman!
Other Thoughts:
A few holes play close to each other, but I've never seen any issues because of it. The small exception to that statement comes at holes 13 and 14. If 13 is in its right-hand position (and it usually is), 14 is played from a tee past 13's basket, at the top of the hill. If 13 is in its left-hand position, 14 has to be played from an alternate tee partway down the hill to avoid crossed fairways; that tee is theoretically only meant to be played with 14 in its longest pin position (ALL the way down the hill, near the shore). Confused yet?
Holes 2, 3, 7, 12 (look across the main road from the parking lot way to your right as you walk down 11), and 16 have "pro" tees in addition to the regular set. Hole 14 has an upper and a lower tee (see above), and hole 15 has a ladies' tee.
The baskets are great at catching big lids, which kinda makes historical sense.