Pros:
Now with concrete tees, signs, and even some dual tees, Prairie Pass (formerly known as Blue Valley of Kansas) is a solid beginner-friendly course with some decent elevation and foliage, mostly short holes, and opportunity for good scores for all players. Ace run opportunities are there on many holes.
This course utilizes elevation change very well. It's not extreme on any holes, but it's present on the first and last few holes on the course. Many baskets are placed on hillsides (1, 2, 3, 11, 15), making putts difficult on a variety of holes. Other times, there's a sideslope or something in the fairway (holes 4, 10, 16), making drives and upshots tricky. Hole 5 does a great job being a downhill shot that doesn't require much power to reach the green, but has trees on both sides that allow any line, but require a lot of accuracy to park it.
The flatter holes play in and around a treeline and favor different lines on different holes. While it would have been better if more holes could be that level of wooded, the course mostly does a good job giving variety and blocking certain lines on certain holes.
Because most holes are short, this should be a good course to play a putter-only round or a place to take beginners. This is also a good place for intermediate players to practice getting birdies, because drives here will be similar to upshots on a difficult course, or your second shot on a long par 4.
Some of the long tees (though not all of them) do a good job adding distance to the hole while keeping the same intent and original design. They feel similar to the short pads, but add some much-needed challenge, tighter lines, or just a little more power required to reach the green in one.
Cons:
This course just doesn't feel amazing. Maintenance used to be poor, though it has improved, and the concrete tees and better signs help a lot. If you're not careful, you'll skip hole 7. Also, the walk from the parking lot is pretty far, and it's even longer coming back after hole 18.
A lot of holes don't offer much challenge. Holes 1-4 really don't have much going for them, being fairly open, and a few others can play as if they are completely open. For example, hole 13 has a treeline on the right but nothing on the left, and hole 15 has a tee in the woods, but opens up so quick you can take any line you want. Even if you have an errant drive, the holes are so short that you won't be left with a long upshot nearly all of the time.
On many of the other holes, there's just not much distance. The woods certainly makes the course interesting, but once you realize there's just one gap you have to hit, or one spot of low ceiling to avoid, the course quickly becomes less challenging for anyone experienced. All holes are under 300 feet, and on only hole 13 might you be throwing a wide hyzer (at least RHFH/LHBH) unless you get creative on hole 5 or 8. The long tees help with this, but sometimes make the holes needlessly oppressive, or just plain weird. Some other long tees can get in the way of the previous hole.
Because there wasn't a whole lot to work with, the tee shots on holes 9 and 11 feel pretty gimmicky. They both have trees in awkward positions but still aren't super challenging holes. Given that this course caters to beginners, putting trees like that so close to the tee is not a good design decision.
Other Thoughts:
If you want to make the course extra spicy, you can play a mando through a half-buried tire on holes 7, 12, and 14.
The sprinklers on the nearby football fields can simulate a shower on hole 10.
Some grass on the open holes can get a little long, but the fairways are mowed wide enough that it's not a big problem, though it could become one in the future.
Many of my gripes here won't apply to beginners, and with concrete tees now, this is a great course for beginners. It just doesn't hold the same level of challenge for other players, which means there's no way to give a higher rating.