The overarching weakness is that the basket location was far too often mysterious, off the tee, due to multiple pins, distance, obscuring trees, and hard to comprehend signs.
Perhaps it picked up the idea of a dial and multiple pins from Tyler 40 minutes south. While it works well there, it didn't work here for me because a number of dials are missing or were flat out wrong. Time after time on the distant holes, I wished I brought along my mini-bonoculars to find where the target was. I was throwing blind.
Udisc has an absurd number of map layouts for this place as well, when they feel like changing pins, which seems like every six months. Does it become like a whole new course every time? Hard to say, but I doubt it. It's an attempt to cater to mixed skill levels but strangely, I never seen shortest 'A' pin positions used. Just the longer 'B' and longest 'C'.
It would be better off keeping either buying another set of baskets so intermediate pins can be up all the time or investing in quality advanced and amateur tees instead, so multiple levels can play concurrently.
Speaking of, the tees here are in an extremely sad shape for having been updated around 2015, gravelly ruts in the ground that are sometimes ten feet long, sometimes they look like explosion craters over thirty feet in length, with no clearly defined end. More often than not, I teed off in the grass just for safety. A testament to sheer usage, perhaps.
Signs are really impressive in build quality, layered plastic with two colors, that are routed/carved. However, the details of the map were utterly baffling to me and will be to other newcomers in cold half of the year. Squiggly lines I thought conveyed a mysterious missing "forest" actually meant mowed fairways that were gone this time of year. Take a gander at #18 sign (or any hole sign really) and imagine that the entire field was completely evenly mowed while reading it.
https://www.dgcoursereview.co...e=&page=2
I couldn't make heads of tails of it while playing. Now looking at photos here, I realized what it was supposed to mean but I'm glad I played now instead of in summer. Not a fan of narrowly mowed fairways strips and playing disc hunt amongst higher grass in a field.
While the treed holes were overall good, there were few too many dead straight tunnel shots through the tees, at least three, and not enough anhyzer ones to even it out for the LHBH/RHFHers.
You have to backtrack the entirety of #5 before throwing it due to design. It's there to have a single, token, uphill, but it's boring and wide open. Unnecessary contrivance. It seems if they broke up #1 into two warm-up holes, they could forgo this lackluster uphill and have the player simply cross the field from #4 to #6 without all the extra backtracking.
Similarly, there is a lack of basket navigational aids. Some tee signs show next tee. Only one basket had Next Tee indicator, in form of a taped spoke. And the distances between baskets, like #9 to #10, can be fairly large. Udisc was used fairly frequently.
#18 is a fairly massive, slightly downhill, 800' drive as an ender, but it criss-crosses the walking path from 9 to 10 to do it. While the distance is impressive, ending on a wide open hole really isn't.
I would be thrilled to see this course fixed to some extent, but lacking either that or a massive gain in my driving distance, I doubt I would drive out this way again.