Brychanus
* Ace Member *
Avenger SS does not seem to take much OAT well, and if I throw it anything close to actually flat it turns immediately. I usually use them for tunnels with low ceilings 300-350'. For those lines I need to throw them on very low trajectories at like 25-30 degrees hyzer or so to get a flight at around what I'd guess is coming out low 50s mph. They are turning up almost the whole way, but just starting to fade after getting minimal turn. The overall flight ends up almost laser straight but it took a lot of practice, and if I'm having a bad day I can't rely on it, so I'm not sure how much I'll lean on them in the long run. A finesse more than a power shot disc (for me).Agree. Those flippy discs in the OS plastic are odd ducks, but very useful for me. They end up being so versatile. Replacing my forehand drive with hyzer flips turnovers has saved my arm, but also added real fun to my game. It's also making it easier to play a tournament where I have two rounds in a day. It's easier distance, but a more demanding shot, which ends up improving my scores over the long haul.
Avenger SS seemed too flippy to me, but I could probably do better with it now. Sidewinder is what stays in the bag. It's such a lovely flight.
But I'm going to start messing with them a bit more again on open holes with more power and height and see if I like any other role for them.
I started to favor the Heats in the woods a bit more recently because I like the handfeel and it seems like the disc-to-disc variability is a bit higher, which allowed me to cover more lines in my hyzer fairway slots. Then I now tend to "jump up" to 11+ speed discs if I want distance rather than try to stretch out the finesse-y fairway drivers.
I do have one pretty beat up Avenger SS that I like to throw from standstills on rough terrain. For some reason I'm just "in touch" with that disc more than others and it covers a lot of needs. Weird how that happens sometimes.