Carrboro, NC

Anderson Park DGC

Permanent course
2.695(based on 32 reviews)
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5 0
David_George
Bronze level trusted reviewer
Experience: 3.8 years 50 played 17 reviews
2.50 star(s)

Frustrating course demands control 2+ years drive by

Reviewed: Played on:Apr 5, 2021 Played the course:5+ times

Pros:

Don't let the relatively short distances on this course fool you, it is extremely tight woods golf with few opportunities for birdies unless you have pinpoint control and a great deal of luck.
+ Never busy, you will often have the course to yourself.
+ Excellent practice for tightly wooded control shots and scrambling from the rough.
+ Fairly interesting variety of highly technical shots.

Cons:

- Only passably maintained. The orange scum water on the first couple holes is pretty gross, but the course is better after you make it past them.
- Navigation is not intuitive, especially when you have to cross the parking lot to the other side of the park.
- On numerous holes there really isn't a fairway, and you just have to fling it and hope for the best.
- Good shots seem to be punished more than on most heavily wooded courses. Unless you exactly hit your line, you are left with no look at the basket.
- As with most NC courses of this type, the rough gets pretty rough in the summer, with abundant poison ivy and bugs.
- On too many holes, there is no good line to the basket. There is a narrow fairway that would work, but then there are a couple trees right in the path of where your shot needs to go. This seems less like a challenge than random luck.

Other Thoughts:

Though I can't give the course a great rating, 2.5 may be a bit low. I do enjoy playing the occasional round here, and think it is a good challenge to help develop your game. The course is somewhat repetitive, with several holes that are the same left-turning hyzer shot through dense trees. If you want to score well, skip this course. The rating system may actually be a bit off, as what feels like a good round on this course gets a much lower rating than a comparable round on most courses.
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7 0
DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 19.9 years 597 played 544 reviews
2.50 star(s)

Carrboro 2+ years

Reviewed: Updated: Played on:Sep 21, 2019 Played the course:once

Pros:

Anderson is a fun, tight, technical layout. You don't need drivers or a big arm on this layout, just accurate shot making.
- There are some tight layouts here. Look no further than #2, one of the better sub-200-foot layouts you'll find on any course. It's an uphill, straight-to-slight dogleg left shot. Keep your throw tight and there's plenty of room for the disc to do its thing. Basket it just above a slight wall. This was a fun birdie hole.
- Holes are technical but fair. Doglegs all had an appropriate level of bend to them. The longer the layout, the wider fairways were. Even on shots that kicked into the woods, I was able to always get back onto the fairway, or hole out from 100 feet out, hello sweet birdie on #4.
- If you get too aggressive, it may bite you. Play judicious. Play smart. Trust your feel on the tee pad and whether it's a hole to be aggressive on, or to just land in the middle of the fairway and have an easy up-and-down for a par 3.
- It's the exception not the rule to have a course with so many similar layouts not to feel repetitive. This is the exception as I felt each hole was a new challenge and didn't ever feel overwhelmed by the similarities of the layouts. Now, if this were my home course and I played it often, I may have a different feeling then.
- Course does a good job of interspersing easier holes with the challenging ones. #1 & 2 are birdie chances, #8 & 9 are easier, as are #15 & 16. There are others as well throughout. The point is if you do get a couple birdies (or birdie chances) in a row, it's a lot easier to play smarter when a layout doesn't suit your game.
- Very nice overall park. On a Saturday morning, there were people at the dog park, fishing in the pond, walking the trails, and at the ball fields in the far back.

Cons:

Signage and navigation could be better. Throughout the course there are many times trails intersect the course, there are long transitions, or a lack of a clear transition. For example, after finishing #2, there's a wider, more defined path and a lesser, scraggly one. I followed the bigger path and ended up at the tee for #4. HINT: Take the road less travelled.
- Then, after #12, you cross the park road to get to #13. Once you finally find the tee for #13, there's no sign where the basket or even the fairway are supposed to be. I had to check all the slight openings in the woods to find which one is the fairway. Arrows, a tee sign, and a cleared fairway all would have been helpful here.
- To expand on that thought, the tee signs simply state hole number, length and par. After that, you're on your own. With the short holes, it's not an issue. But on the several holes where you could use the help, boy better tee signs would really be nice.
- The course does lack variety and that means there aren't many holes that stand out. There isn't a signature or elite layout. None stand out from the pack or make you think, 'wow, that was great' or 'wow, that was hard.' I'd have to say #15 is the best. More on that later.
- I guess on a bad day, the fairways are going to seem tighter than they really are, and the frustrations will multiply quickly. This is a course of not a 1,000 cut, just 18. You shouldn't have a blow-up hole, but I could see a string of bogeys adding up and you start to wonder how you're bogeying a lot of holes in the 200 - 250-foot range.
- Maybe I don't know how science works, so I could be off on this observation. I'm not sure how much play the course gets. My basis for this theory is that I walked into spiderwebs on three to four holes and knocked down at least several more throughout the round. Maybe spiders are very busy at night.
- I didn't spot a bench or trash can on the course proper. They were only noticed near the ball fields and picnic areas near #13 - 15.
- The path from #18 back to the parking lot is way too narrow and had a 'creep' factor to it. You're walking right along the fence for the dog park. Because the path is narrow, it felt like I was sneaking around the outside of it. I did have dogs yapping at me and people watching me make my way around. So, either this path needs to be improved or there's a different path a different direction in which case signage needs to be improved.

Other Thoughts:

Anderson Park is a solid compliment to UNC's top-notch course. I started a half-day trip by teeing off here at 7:45 on a Saturday morning. 45 minutes later I was leaving, more than pleased with my round and the course itself.
- I could nitpick the design and its flaws. There is room in the park for longer, more challenging layouts. But, I'm pleased with what the course does offer.
- A more valid nitpick may be about the course and its intended audience. With an average hole length of less than 250-feet (sub 4500-feet overall), this is right up the alley for beginners and casual players. However, the tighter fairways don't appeal to beginners. A casual player can throw a disc 250-feet. That same casual player could easily hit trees multiple times on that same hole and end up with a big score.
- The best holes on the course were the ones that incorporated the limited elevation. #1 & 2 fit that criteria. The best though is #15, a slight downhill, 226-foot dogleg left layout. You do have to avoid trees in the fairway. If you do, you should be sitting pretty. A well-designed hole that makes one hope for more holes such as this.
- The course is one big loop. #10 is essentially the furthest point from the parking lot. There isn't a bail out spot unless you want to walk a long way back to the parking lot. As mentioned early, it's a quick round where almost any solo player should be done in an hour or less.
- - Overall, I enjoyed my round here. A good day of throwing will yield a lot of birdies. A bad day of throwing will yield a lot of simple pars and frustrating bogeys.
- I'm giving this a 2.5 rating. It may be slightly better or slightly worse than your average course, but it clearly falls right in that middle range. I played here and Southern Community Park the same day and I liked this course slightly better. On a different day, that opinion may change. They're comparable and are worth playing together.....after playing UNC's course first.
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2 2
Tenacious EJ
Experience: 30.7 years 72 played 13 reviews
2.50 star(s)

Disc Golf Pinball 2+ years drive by

Reviewed: Played on:Aug 12, 2013 Played the course:once

Pros:

-Good course to work on your technical game
-Very little traffic

Cons:

-Some lanes are hard to see
-Most baskets are impossible to see from the tee
-No opportunities to test your arm
-Little variation

Other Thoughts:

Disc Golf Pinball- if you like a challenge, this may be the course for you. When I saw the first hole, I was intrigued, and when I saw the second, even more so. Unfortunately this quickly wore off. Anderson Park is a wooded course, and that's about all. There's no place here to bust out your max distance driver-miss a fairway, and you'll pay dearly. The course is full of very tight windows and narrow fairways that will test even very good players. Unfortunately, it has more than its share of holes where you throw and pray that wherever your disc hits, it will either bounce back into the fairway or not into the brush.

Personally, I'm not a fan of wooded courses like this, but objectively, I still see a number of problems that keeps this course from getting a higher recommendation. First and foremost are holes with no obvious fairway. Hole 7 is an excellent example of this flaw. Holes like this infuriate me, but even worse are holes where there is a clear lane, but they haven't yet designed discs that fly in the manner the fairway suggests. Holes 10 and 15 fall into this category. Problem holes like this make a course seem unfair. And then you have holes like 13, which seem fairly straightforward, if not somewhat difficult, but poor course maintenance ruins the hole.

Another disappointing thing for me was the tee signs. Frankly, I had a hard time believing the distances on the signs were correct, but their real downfall was that the hole number and distance were the only things on the sign. On many holes I had to walk over halfway to the basket before I could make an attempt at throwing a disc because I couldn't see the basket from the tee. As I said, miss the fairway and you pay- the woods around the fairways are dense. After we lost a disc on 14, the solo player behind us started throwing on us because he didn't know we were there. Not having proper signage is a definite problem, then, especially when you consider you can see the basket for hole 11 straight ahead off the 8th tee, and you definitely can't see the basket for 8 from there.

The last thing that brings this course down is the little decisions that just leave you dumbfounded and have you scratching your head. If you didn't know where the tee for 13 was when you left 12, you'd never find it. And the impossible curve of 15 is even more confusing when you realize you are throwing 15 feet to the right of the tee for 16, and that a net has been erected behind 16's tee to keep discs from hitting anyone on that tee. Those two holes are both losers to me. The Astroturf tees seem neat, but I'm told they are terribly slippery when your feet are wet, and I constantly felt like every time I went to throw off of one I was standing on the edge of the tee, where the turf did not feel level.

If this type of course is your thing and you don't mind high scores, spider webs, and mosquitoes, than more power to you.
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1 0
BuzzSharpe
Experience: 53.8 years 77 played 24 reviews
2.50 star(s)

All in All, I Like It 2+ years drive by

Reviewed: Updated: Played on:Apr 26, 2013 Played the course:2-4 times

Pros:

Astroturf covered concrete tee pads may be the coolest I've ever played. A challenging wooded course without being heart breaking. Paths between holes are very evident making navigation relatively easy, especially with the occasional directional sign to the next tee, except between 12 & 13..

Cons:

Very tight, with some briars, brambles, underbrush and tree trash, making losing plastic likely, though I refused to give up on my errant shots and did manage to find them all. There does need to be signage directing to 13 from 12.

Other Thoughts:

A Russell Schwartz course, huh? Bet it all but killed him that he couldn't put a basket in any disc disappearing water.
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3 1
jamsandwich
Experience: 19 years 12 played 4 reviews
2.50 star(s)

Decent 2+ years drive by

Reviewed: Played on:Aug 7, 2009 Played the course:2-4 times

Pros:

Shaded layout, Tight Wooded Shots can be a challenge, not crowded like UNC course. Tiny frogs can be found all over the course during the summer. We saw 50+. Park has tons of other stuff to do and is never very crowded. This course is great if you want to "get away" so to speak

Cons:

Most of the holes on this course are tight wooded fairways that curve left, and the repetitive layout of the course kinda makes for a dull round. Lots of places to lose a disc if you aren't careful, and walking around in the rough areas sucks if you arent wearing pants and shoes. tons of loose rocks, spiders, bugs, typical woods creatures, but with a 10 ft wide fairway on almost every hole, you will be encountering them alot.

No tee pads can be a major bummer when you slip on the loose rocks or pine needles on the tee, but there is a prototype "pervious tee pad" on hole one that shows some promise. Some of the holes are right on top of each other, but its ok since its never too crowded.

Other Thoughts:

Its nice to have a change of pace, but if i'm looking for something more than UNC, I'll probably just go to cedar hills.
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2 2
Jomomister
Experience: 1 played 1 reviews
2.50 star(s)

up and coming 2+ years drive by

Reviewed: Played on:Jul 14, 2009 Played the course:2-4 times

Pros:

When I first played this course I thought "Oh, great. Another classic NC course brutally hacked into the woods." But I couldn't complain about the location and there were helpful little signs everywhere to keep you on track.

Since playing some other courses and then this one again, though, my eyes have opened to the promise. It's HARD, is the main thing. I'm not used to such narrow freaking alleys and this course has totally busted my balls and challenged me to alter my game in order to survive. It is time to stop whining and man up.

Cons:

This course is brand new and needs a ton of work still. There is a massive amount of debris that makes it a bit hectic when you stray from the fairway. I am averaging one tick per round and it FEELS like I'm going to get snakebit every time I pick up my disc. But I haven't seen one yet. #18 leaves you with a bit of a walk back to your car but whatever.

Other Thoughts:

Once this course gets cleaned up, has permanent tees and loses some more trees it will be a really nice little course in the manner of the Cornwallis course or the woods course at Cedar Rock. Except more difficult. I look forward to rising to the challenge.

I also like how the course is so integrated into the existing park. The holes lead you near walking paths, a fishing pond, tennis and volleyball courts, baseball diamonds and a dog park without any "collisions". Pretty clever.
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