Pros:
Nice, clean, multi-use park that tries to segregate the DG from most other activities.
• Variety: Decent - Very nice range of distances with four holes clocking in over 500', three more at 400+ ft, and yet another three at 350+. A few ace runs and birdie opportunities for noodle arms are sprinkled in.
The course plays a bit on the longish side, but it's mostly open with a few trees to avoid, so if you like to bomb, you'll enjoy playing here. The sparsely treed landscape does what it can, but most holes allow a variety of routes. This means not much is required in terms of shot shaping (which is what keeps me from marking it higher in terms of variety). Might get better as trees grow in on the front 9, but without a crystal ball, I can only rate what I played.
• Elevation: Very good - by far my favorite feature of this course is the rolling terrain. Elevation changes from mild to very significant on at least half the holes. Don't expect massive elevation changes, but IMHO, this course would be fairly boring if it were flat.
• Challenge: Decent - Mostly in terms of distance and dealing with wind if it's blowing. If you can throw 350 or better without working hard, and can place upshots in the circle, you'll eat this course up. If you can only manage 300 off the tee, strokes will start to add up.
• Equipment: Decent - Concrete tees are adequate, and the Mach VII baskets are fine. Tee posts are pretty easy to spot from a distance, and provide the basics.
• Aesthetics: Good - Rolling terrain and open landscape make for some nice sightlines. Expect a pleasant, peaceful stroll, up and down grassy hill sides.
• Fun-Factor: Decent - Guess it depends what you prefer. This course will appeal to players who like to air it out and/or enjoy elevation changes. If line shaping is your thing, you may not have as much fun. Reasonably good for beginners if they don't mind piling up strokes on long holes. This course won't beat them down, and there's not a lot of opportunity for lost discs. Plus it's the kind of course that will encourage beginners to improve technique to gain distance.
• Routing/Nav: Decent - Nothing struck me as out of the ordinary here.
• Responsibly designed. Does a decent job of keeping discs away from the walking path.
Cons:
Nothing glaringly wrong, but...
• Without any holes that say, "Hit this line," the course started to feel repetitive halfway through. That feeling never left me
• #15 teased me by letting me think, "Finally, a couple of woods holes!" ...but no.
Other Thoughts:
Park style disc golf that leans heavily on rolling terrain and distance as the primary features.
Came across couple of groups that had no clue they were walking up a fairway, but it wasn't a prevalent issue.
The only real potential issue I foresee is on a couple of the uphill holes, where the hill limits your line of sight and it's possible to throw farther than you can see.
Keep in mind that only disc golfers see "fairways." Other people just see trees and grass. As far as they know, they're literally just going for a walk in the park. Disc golfers have to assume people walking 200+ ft away have absolutely no idea what we're doing, or where we're throwing, or the potential of being hit.
Good course that could have earned a higher rating if it had a few fairways that really require hitting a line. Look at the course pix - they're not misleading.