Pros:
Solid course in quiet city park - mostly pitch 'n' putt through moderate to dense woods over gently rolling terrain, makes for a pleasant round if your short game is on, or a tough round if you can't hold the line..
• Discplay:
+ Most fairways are well wooded but there are also holes that open up at some point, either with an open tee playing to a basket in the woods, or a tee in the woods throwing to a basket in the open, but there's always enough room to hit all the shots. That said, bad kicks off trees or shots that get away could leave you with a bad lie and a tough recovery.
+ Terrain changes range from subtle to significant on many holes, figuring prominently on #'s 6 and 17. Still, a few fairways play essentially flat.
+ Good balance of L/R/straight fairways.
+ Many fairways force you to execute one or two tight but reasonable lines. Some offer a few routes to the pin, while a handful present a decent amount of space to work, and some narrow to a window as you approach the pin.
+ Several well placed baskets: on/near slopes for rollaway potential, nicely guarded by trees, or tucked in a bit off the fairway.
+ Good place for beginners to learn the game, and quite well suited for intermediate and advanced players to work on their short/control game.
+ Able to play a few quick rounds if it's not crowded.
• Equipment: Baskets in decent condition. Tee signs are basic but quite adequate.
• Routing/Nav: pretty easy to find your way around... got turned around a couple of times, but figured out where to go without much trouble or need for the map.
• Aesthetics: Pleasantly woodsy course in a quiet, no frills, city park. Plenty of shade on hot days. Nice views from atop the hill at #'s 6, 7, 17.
• Memorable holes: #17 down the hill was fun, as was# 6 up the hill.
Cons:
• Tees were too short (but in decent condition).
• Chainstars are tough to spot in the woods.
• Could use a few holes with some distance to them. Longest hole (#17) is fun, but plays a lot shorter than posted because of the downhill.
• Littered with plastic from broken sleds and other toys.
Other Thoughts:
Pretty solid design and fairly well executed, Diggins is a good place to develop control and work on shaping lines. Lots of finesse shots through the trees, and while I didn't think any holes were truly weak, nothing stuck out as being special. If you're OK with that, then you'll enjoy playing here. While I found it to be a fun round, it simply didn't move my meter that much, so if you hunger for adventure, you'll find it lacking. If you flattened the whole course out, it'd drop down to "typical," but it does the short finesse thing pretty well, and the elevation helps keep things interesting enough to rate as a good course overall. But it's simply not one of those courses you just have to tell your friends back home about.