Pros:
-This is a nice addition to the Greenville area. As of now, it's an all par 3 course with holes ranging from 160' to 405'. So it has plenty of easier holes, but some that are very difficult. The river is a nice feature to this park and is open for swim.
-Some really cool open holes as well as wooded holes. Course has holes where there aren't any trees in sight and holes with daunting fairways. The fairway variety is phenomenal here. If you don't have many discs then you'll need to go shopping because many of the baskets aren't clearly visible. You'll see all kinds of fairways for par 3s.
-A few holes have good elevation changes. #8 is a fun uphill ace run, #12 is a great downhill hyzer down the trail with the woods in play if you drive too far and don't hyzer enough, #13 is a beast of a par 3 that's uphill and out of the woods and back into them and you have a great view of the river, #18 is a gem of a finisher. Down a big hill and on a wide island green.
-Tee-pads and signs are currently a work in progress, knowing the Greenville area really cares about the disc golf, to me a work in progress is a pro.
-I'd say this place is notorious for being somewhat fickle at times. It has many dangerous greens that catch rollers. If you go for the putt and make it, then that leaves you with a good feeling. But when you miss, you'll either be somewhat relieved and making vows that you won't go for the scary putt again, or you'll be cursed with a roller that can hurt your score. If anything is holding you back a little from making the putt, the risk is scary. The best hole with a scary green is hole 6. It's a beautiful sidearm hole in the woods. It almost plays as a flex forehand because you want your disc to go a bit left and back right to be on the green. It's not extreme, but it's punishing enough
-The course ends at its highest peak. #17 is a fun bomber hole and #18 is the hole you're most likely to throw a bunch of discs on. Just be careful if you hyzer on #17 because the rough on the right side is pretty sketchy. #18 can be difficult for placement if there's any wind since the hole is very well downhill.
Cons:
-The holes here I dislike are the longest and the shortest. #2 is, when I'm in the mood and my game is on, a 2 out of 10. It's wide open and the basket is in the woods. Doesn't sound bad, but the entrance to the woods you can either throw the most flawless forehand ever and maybe be close to inside the circle, or more likely drop down from the branches or hit one of the trees inside the gap. You could also try to throw a low shot with a driver and hope it skips over the wide ditch but there are trees everywhere guarding the ditch. If you go just a bit long, you probably won't save par. There's a great hole in here. Just make a 500-550' par 4 to the right side of the woods where the basket is and put the basket near the pond if possible. If not, just make a valid entrance for this green and push the pad back and make it a par 4. There are many different ways to make this hole better than it is.
-I know some people will disagree with me on this, and that's fine. If there weren't different opinions then this game would not be striking as many interests. I think #9 is a lackluster ace run. It's 160' and downhill down a wider wooded fairway. The green is really extreme. You go long, and you are down possibly 30' below the pin. I understand that they wanted a short hole with a daunting green, but I personally think this hole would be funner if the pin was all the way down the hill as it would still serve a purpose. You'd have through a gap 160' from the pad and let it soar, and some players could possibly still jump putt and risk being short, or risk being too long if they don't want to jump putt.
-A couple of fillers. Hole 4 seems inchoate because there's no legit fairway. #16 is a boring wide open toss down a gravel path.
-No restrooms, no trash cans. But there is a QT close by along with many other restaurants.
Other Thoughts:
-If you were to make the decision to play two rounds here, you could potentially have a difference higher than ten between those two scores because this course will give you the rationalization to do what your brain tells you and play safe and not be greedy. It's difficult to not follow your gut instinct to try to capitalize and make the 30' death putt. An intermediate player can shoot seven or eight under here and an advanced player could struggle to stay even par with the danger these greens have to offer, and with the challenges the fairways propose. Some holes here can take a bigger toll on you than others, and ones that are easier are the ones you don't want to miss the opportunities on.
-#18 was probably my favorite hole, even though I really loved #6 as well. #18 has one out of two of the things I love in disc golf, elevation. #6 has the other one, scenery. What's weird is how the hole with both of those features (#9) is a hole that I'm not fond of. It has its positives, and it's the most aceable hole on the course but I think it could be a lot better. Dolly Cooper is a fun course that is relatively basic, but also makes you decide what to listen to and what to ignore. The brain or the heart.