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Greenville, SC

Dolly Cooper Park

3.425(based on 6 reviews)
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Cerealman
Diamond level trusted reviewer
Premium Member
Experience: 15.9 years 593 played 179 reviews
3.00 star(s)

Greenville is getting greedy 2+ years

Reviewed: Played on:May 17, 2020 Played the course:once

Pros:

The recently created Dolly Cooper Park DGC offers another fine option in the Greater Greenville region, as this par-54, 4,830-foot course is more demanding than it seems at first glance.

The course starts with a couple of open holes, including the slightly downhill Hole #1, which allows a chance to warm up the arm before disappearing into the tricky wooded holes on the front nine.

The turf tees were fantastic, though the signs were just a piece of paper with the hole number and distance when I played. The baskets are Dynamic Veteran with a cool two-tone look as the red banner is combined with the blue cage.

Dolly Cooper offers some challenging holes, and a number of the baskets are blind from the teepad. Playing this course multiple times will likely improve one's score as they learn the most ideal lines and landing areas.

Elevation comes into play on several holes, and these are some of the best holes on the course. Hole #9 is a thrilling risk/reward hole; it's downhill and only 160 feet, but the basket is perched on the edge of a drop-off. Hole #11 offers a tight line uphill to a narrow green on the side of the hill. Hole #12 offers the big sky hyzer throw to the valley below. Holes #17 is a challenging, nearly 400-foot-long hole with the basket located on a small hill on the other side of a valley.

Even the shortest holes can be testers. Don't inflate your score expectations when you notice that six of the holes are 220 feet or less. You'll have to earn your birdies on some holes and settle for good pars on others.

Cons:

You will probably walk more at Dolly Cooper than just about any sub-5,000-foot course. That's because there are numerous short walks between holes. The longest walk is a five-minute hike across the park to get to Hole #10. And if you missed your putt on Hole #9 like I did, the journey will seem even longer.

While the course offers a couple views of the peaceful Saluda River, the waterway isn't part of the park and doesn't come into play on any of the holes.

While Dolly Cooper offers several fantastic holes, there are a few that miss the mark too. Whether it's the overprotected approach to Hole #2 or the near-impossible line of Hole #4 or the tough uphill ceiling on Hole #13, a few of the holes feel forced into the space that was available.

Navigation needs some work. The location of Hole #2 is not immediately clear, and figuring out where the back nine starts isn't obvious, even if you know it's a long way from the previous basket.

On the back nine, Holes #14, 15 and 17 have some undergrowth to contend with if your drive veers off the fairway.

I'm not a fan of arbitrary OB, so the rock-bordered "island" green on Hole #18 gets cool points for its design and appearance but I'd disagree with any penalty strokes here.

Wind might be an issue on several of the most-open holes.

Other Thoughts:

Dolly Cooper Park was the last course of a wonderful but exhausting, three-day, 10-course trip in the northwestern part of South Carolina. I didn't play well here, which affected my initial impression of the course. Upon reflection and reviewing the photos, I'll admit that the course is better than I thought and is a worthy addition to the region.
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7 0
Bennybennybenny
Diamond level trusted reviewer
Experience: 13.3 years 306 played 289 reviews
3.00 star(s)

It's anyone's game here 2+ years

Reviewed: Played on:Jul 7, 2019 Played the course:2-4 times

Pros:

-This is a nice addition to the Greenville area. As of now, it's an all par 3 course with holes ranging from 160' to 405'. So it has plenty of easier holes, but some that are very difficult. The river is a nice feature to this park and is open for swim.

-Some really cool open holes as well as wooded holes. Course has holes where there aren't any trees in sight and holes with daunting fairways. The fairway variety is phenomenal here. If you don't have many discs then you'll need to go shopping because many of the baskets aren't clearly visible. You'll see all kinds of fairways for par 3s.

-A few holes have good elevation changes. #8 is a fun uphill ace run, #12 is a great downhill hyzer down the trail with the woods in play if you drive too far and don't hyzer enough, #13 is a beast of a par 3 that's uphill and out of the woods and back into them and you have a great view of the river, #18 is a gem of a finisher. Down a big hill and on a wide island green.

-Tee-pads and signs are currently a work in progress, knowing the Greenville area really cares about the disc golf, to me a work in progress is a pro.

-I'd say this place is notorious for being somewhat fickle at times. It has many dangerous greens that catch rollers. If you go for the putt and make it, then that leaves you with a good feeling. But when you miss, you'll either be somewhat relieved and making vows that you won't go for the scary putt again, or you'll be cursed with a roller that can hurt your score. If anything is holding you back a little from making the putt, the risk is scary. The best hole with a scary green is hole 6. It's a beautiful sidearm hole in the woods. It almost plays as a flex forehand because you want your disc to go a bit left and back right to be on the green. It's not extreme, but it's punishing enough

-The course ends at its highest peak. #17 is a fun bomber hole and #18 is the hole you're most likely to throw a bunch of discs on. Just be careful if you hyzer on #17 because the rough on the right side is pretty sketchy. #18 can be difficult for placement if there's any wind since the hole is very well downhill.

Cons:

-The holes here I dislike are the longest and the shortest. #2 is, when I'm in the mood and my game is on, a 2 out of 10. It's wide open and the basket is in the woods. Doesn't sound bad, but the entrance to the woods you can either throw the most flawless forehand ever and maybe be close to inside the circle, or more likely drop down from the branches or hit one of the trees inside the gap. You could also try to throw a low shot with a driver and hope it skips over the wide ditch but there are trees everywhere guarding the ditch. If you go just a bit long, you probably won't save par. There's a great hole in here. Just make a 500-550' par 4 to the right side of the woods where the basket is and put the basket near the pond if possible. If not, just make a valid entrance for this green and push the pad back and make it a par 4. There are many different ways to make this hole better than it is.

-I know some people will disagree with me on this, and that's fine. If there weren't different opinions then this game would not be striking as many interests. I think #9 is a lackluster ace run. It's 160' and downhill down a wider wooded fairway. The green is really extreme. You go long, and you are down possibly 30' below the pin. I understand that they wanted a short hole with a daunting green, but I personally think this hole would be funner if the pin was all the way down the hill as it would still serve a purpose. You'd have through a gap 160' from the pad and let it soar, and some players could possibly still jump putt and risk being short, or risk being too long if they don't want to jump putt.

-A couple of fillers. Hole 4 seems inchoate because there's no legit fairway. #16 is a boring wide open toss down a gravel path.

-No restrooms, no trash cans. But there is a QT close by along with many other restaurants.

Other Thoughts:

-If you were to make the decision to play two rounds here, you could potentially have a difference higher than ten between those two scores because this course will give you the rationalization to do what your brain tells you and play safe and not be greedy. It's difficult to not follow your gut instinct to try to capitalize and make the 30' death putt. An intermediate player can shoot seven or eight under here and an advanced player could struggle to stay even par with the danger these greens have to offer, and with the challenges the fairways propose. Some holes here can take a bigger toll on you than others, and ones that are easier are the ones you don't want to miss the opportunities on.

-#18 was probably my favorite hole, even though I really loved #6 as well. #18 has one out of two of the things I love in disc golf, elevation. #6 has the other one, scenery. What's weird is how the hole with both of those features (#9) is a hole that I'm not fond of. It has its positives, and it's the most aceable hole on the course but I think it could be a lot better. Dolly Cooper is a fun course that is relatively basic, but also makes you decide what to listen to and what to ignore. The brain or the heart.
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