Pros:
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Another visit to Greystone, and time for another update. More volunteer hours = all paver tees, more brush clearing. And now, some great alternate baskets!
+ Easy-to-spot painted wood blocks mounted at the fonts of blue and white tees. Pavers on about half of the blue tees. Reds are still just dirt (but I don't know how much traffic the reds get).
+ Excellent navigation from basket to tee: some baskets have indicators, and there are small directional arrows guiding along paths where holes cross. Scout project benches at many tees. Great footbridge to cross the stream on #15. Chimes to indicate all clear on several short holes where the basket is blind
+ The is a woods course (not a "wooded" course): it's a layout that has been carved through deep woods with only the necessary amount of clearing to make it playable. It feels like the natural setting that was already there. As other reviewers and fellow players have remarked, Greystone is like a hike in the woods where you get to play disc golf
+ Greystone's holes offer a wide variety of challenges: short ones that require careful landings, long ones that require length and precision, and lots of hazards that will jump up and bite you. There are steep slopes and water next to eight holes, lots of subtle elevation changes where you'll find yourself well below the basket, and trees: trees everywhere. Only #17 and #18 are out of the woods
+ Blue layout is substantially different, longer, and more challenging than White (more than just the long water carry on #9). Adds variety for replay - but it increases the difficulty on at least half of the holes.
+ Now with the alternate blue baskets there's even more variety, especially how much more they give the white layout. Two standouts: you have to play across the stream on the short #8, and you're shaping a left-to-right instead of a right-to-left. The blue basket on #10 is framed perfectly by the hallway of trees in front of the white tee.
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Cons:
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- Weaker holes are #10 which, although a lot of the brush has been cleared, the way to the sidehill green feels like a bit of a crapshoot through all the skinny trees. And #11 which isn't bad but is so indistinguishable that I have trouble picturing it after having played it ten times.
- Signage is still the same temporary stuff that I first saw here almost seven years ago: it's paper maps in plastic. Some of them have weathered to be hardly legible, others are falling off the posts or lying on the ground. I'm guessing that regular signage would be considered too "permanent" for the county park management and isn't allowed. It's a "con" when you measure Greystone against other top-level courses, but that's superficial: it affects the overall experience, but not the play or the design of the holes
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Other Thoughts:
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~ Based on my own experience as a beginner in 2018, I wouldn't recommend Greystone to newbies. I never played from the Reds, but Whites are a difficult intermediate course and can really discourage someone trying out disc golf (stick to park courses for a while)
- If the course isn't busy, consider the "White - Less Walking" layout on uDisc (9-11, 6-8, 1-5, 12-18), which really cuts down on the average round time.
~ Greystone will be enjoying it's 10th anniversary this year, and it remains unique among the almost 450 courses I've played. The designers and volunteers have created genuine "intermediate and above" challenge while keeping the natural woods setting intact. Greystone was one of the first courses I played in the Northeast, and for travelers making their way through NJ, I always recommend Greystone first. To take nothing away from other top courses, none of them are as unique an experience as Greystone.
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