Pros:
- Golf Like. Because the Mounds is on what were formerly the grounds of a Ball Golf course, it has some ball golf qualities... and as a former ball golfer, I appreciate that.
- Great Holes. The Mounds uses the available elevation, vegetation and other obstacles to perfection, creating some great disc golf Holes. Sure, some of the Holes are wide open bombs... but that can be fun too; especially when the topography is used to make those bombs all that more fun to throw and watch.
- Multiple Options for Play. With 2-4 tee-pads on every Hole, there are multiple options for how you can play the course: Gold, Blue, Red, White. One great thing about the way the multiple tees are laid out is that they played from various angles, completely changing the way the Hole played... it's not like the shorts tees were simply shorter than the longs. (Note: the Gold Tees seemed less developed than the blues and reds).
Cons:
- Flow. As a person who has designed and installed a course, I was blown away by the poor design in terms of flow at the Mounds. For example... after Hole 6, you come out of the woods and land on a tee-pad, but nope... that's not Hole 7's tee-pad, it's Hole 8's tee-pad. What's worse is that after playing Hole 7, you have to practically retrace your footstep all the way back down the fairway to get to Hole 8's tee-pad which plays parallel to Hole 7, in the same direction?
Similarly, Hole 9 plays back toward the parking lot, which is usually a Pro; however, to get to Hole 10, you have to walk all the way back up Hole 9's fairway, past Hole 9's tee-pad to get to 10??? Why?
With that being said... Holes 7 and 8 and Holes 9 and 10 are really great Holes. And since there probably wouldn't have been a way to make those Holes work without having long walks backwards down the fairways, it's somewhat forgivable.
Here's how it goes... as your walking back down the fairway to get to the next tee-pad, you're cursing the designer, "What kind of idiot would design such a thing"... But, when you reach the next tee-pad, you think to yourself, or your playing partner, "This is a cool Hole!"
- Hole 6. Someone just wanted to get into the woods for a minute. Don't get me wrong, I love woods Holes, but Hole 6 has nothing to do with the rest of the course in terms of its style of play. Hole 6 also contributes to the bad flow.
- Colored Plastic Plates? The tee-signs were colored plastic plates that were stapled to the tee-post and labeled with sharpie. Plastic plates - really? Some of the plates were broken, cracked, blowing away, etc... Do you really want your awesome course to get slammed because your tee-signs were colored plastic plates? I hope someone who cares fixes this.
Other Thoughts:
- Overall... the shots were fun; actually the shots were pretty great. I was often mentally disturbed by the poor flow and design choices, but that usually went away when we played the Holes themselves. The old ball golf course property really lends itself well to disc golf, creating ball-golf-esque feeling Holes... which is a check plus in my book. The tee-pads and tee-signs were lacking considerably, and there weren't any other amenities in the park (bathrooms, water fountains, benches, etc...). So bring a lunch and plenty of water because, if you're like me, you'll probably want to go around twice: reds and blues.