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Vicksburg, MS

Halls Ferry Park DGC

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1.885(based on 4 reviews)
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Halls Ferry Park DGC reviews

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Shadrach3
Gold level trusted reviewer
Experience: 5.7 years 320 played 313 reviews
2.00 star(s)

Inclines and Infields 2+ years

Reviewed: Played on:Jul 31, 2020 Played the course:once

Pros:

A slopey open course with adequate length, playing through a crowded baseball complex.

-Elevation: A strong suit of Halls Ferry. Except (4), every hole plays with significant hillage, whether up, down, on the side of a hill, or parallel to restrict the fairway. Adds a lot of interest.

-Multi-Tees/Baskets: Every hole has two tees and two baskets to offer a variety of challenges. The current signage, at the long tees, describes a mixture of short and long basket placements.

-Shot Shaping/Gameplay: Despite the substantial lack of fairway trees, there's plenty of shaping required. Hills will render some options absurd, baseball fields create artificial fairways, and (3), (6), and (9) have tree lines on one side of the fairway. All the distances are reasonable, especially since shorter shots will require angle control to avoid rollaways. There's a mix of left, right, and straight, and one par-5 along a long hill adds pleasing variety.

Cons:

The unusual combination of cramped and open.

-Safety/Multi-Uses: Quite a few holes play alongside or near ballfields, rendering the course unplayable during league play. (2), (4), and (9) have routes playing over outfield walls, with marginal danger on basically all the other holes. Other park features like gravel roads and walking paths also come into play. Choose your time of play wisely, and I don't advise a beginner.

-Signage: Not adequate at the moment. There are some flimsy tee signs with #, distance, and par, as well as flags to mark artificial tees, but neither looked like they would last a year. Especially with multiple tees and baskets, some good signage would go a long way.

-Navigation: Substantial flow issues. Very unclear transitions, most notably from (3)-(4), where next tee you can see is actually (6), necessitating a fairway cross from (5)-(6). Then there's a very long walk from (6)-(7). I recommend using UDisc.

-Tight Lines: (4) and (9) have unbelievably tight lines behind outfield walls. I think a good player will want to throw a high hyzer straight over the ballfields, which seems like a bad thing to encourage in a course design.

-Exposure: Gets hot in the summer with virtually no shade. Wind was manageable on my appearance, but might get worse.

Other Thoughts:

Halls Ferry is actually a pretty fun little course with a bit of shaping and a lot of terrain management. I enjoyed it. However, the way it has been cramped into the park will make it difficult to navigate and unsafe when you don't have the course to yourself, and there aren't any tree challenges on the fairways. I give it a Reasonable for the fact that it's fun to play at low-traffic time.
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