Pros:
Beautiful property with a creek makes for some pleasant holes.
-Scenery: By far the best thing this course has going for it. The holes wind through a beautiful little forest with a small creek (no disc loss hazard) figuring on almost every hole. As lovely a course to walk as any place absent breathtaking views.
-Amenities: Chains are shiny Prodigies. There are rubber mats to mark tees, and fairly helpful tee signs for 8 of the holes.
-Aceability: All holes are under 200 ft, so there will be plenty of chances to tickle the chains on the holes that do have a line.
-Terrain: Lots of up and down and rises and ditches. Enhances excitement of throwing as well as beauty.
Cons:
The land needs to be adjusted more to make for good gameplay.
-Navigability: As in, whether or not you can walk to the basket. The course is hilly and has the gully of the creek to go along, but very little has been done to create walkable paths from tees to baskets. Hole (1) throws over a stream and then presents no way to get to the basket except going straight through the streambed, soft sand and 3-foot drop included. I truly have no idea how the designers envisioned players getting into the gully with the basket on (7), but I didn't see a way other than just climbing in. If you don't land in the circle, you'll probably have to climb up or down something to get to your disc. Expect a lot of scrambling around, like kids in the woods when they're 10 years old.
-Navigation: As in, finding where the next tee is. Usually it was no problem, but I had trouble between (4) and (5), and the transition between (7) and (8) requires you to re-walk most of the course.
-Throwability and Shot Shaping: I would say only 5 of the 9 holes have clearly defined lines. The others either have a hopeless number of trees blocking the basket from reasonable lines, or, in the case of (7), completely dispensed with fairways. The shapes that do exist are all RHBH hyzers, except for the very straight shot on (8). Lack of length also makes the lines pretty uninteresting. Youngsters learning to play here will learn how to throw hyzer shots and how to poke and hope.
-Rough: I saw traces of poison ivy. There are thicker patches that have thorns in some places, including inside the circle on multiple holes.
Other Thoughts:
Hopewell MS has a very beautiful tract of woods here, but they haven't adjusted it enough to be good disc golfing ground. Adding stairs or paths to get from place to place would be a great start, and a few trees have to come down to make the throwing lines believable. In the meantime, you'll probably get as much enjoyment out of walking through the course as playing it. *Update: Having now played 100 courses, I have the same things to say about Hopewell but have adjusted its rating down to Bad from Poor. In the context of the wide world of disc golf courses, this one ranks near the bottom for the utter lack of throwing interest.