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Hannibal, MO

Huckleberry DGC

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3.125(based on 21 reviews)
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16 0
Surge5
Gold level trusted reviewer
Premium Member
Experience: 9.8 years 167 played 167 reviews
2.50 star(s)

*insert Mark Twain joke here*

Reviewed: Played on:Feb 4, 2023 Played the course:once

Pros:

Eighteen holes winding around Hannibal's city park with elevation and holes designed around and through some difficult trees.  Park was kept up very well, mowed and edged. 

Decently sized concrete tees on all holes, and 5, 6, and 13 have a long pad installed.  Six holes have alternate pins to keep the course fresh for those who play more often.

Trees are the obstacle of choice.  Bending around a tree halfway down (3, 14), beating ceilings (17, 18), or avoiding going into the thick woods around the park (6-11).

A very good balance of forehand and backhand holes.  1, 7, 11, 17, and 18 favor the left-finishing shot, while 3, 4, 8, 9, and 14 are right-finishing friendly.  The rest can be reached with either shot.

Elevation is the other big positive factor of the course.  Long downhills on 1, 7, 14, and 15 are contrasted by big uphills on 12 and 13, with smaller elevation jumps added in by raised tees on 5 and 16, while berms cause rises on 17 and 18.  6 is one of the flatter holes, yet if you don't crest the rise in the fairway you have no chance of making it to the pin... ask me how I know.

Hole 1 is very unique and a great starting hole.  Get around the corner to the left about 200ft down the fairway, through a 15ft wide and 40ft long downhill tunnel edged with 50ft tall trees, then stop short of the lake at the bottom of the hill and hope you have a decent long putting game since both pins will be tough to park.

Cons:

The other unique hole designs are duds.  Holes 8 and 9 both go to the right.  8 is nigh on impossible to get a 2, having a double dogleg that you can't beat without an insane amount of luck.  Getting into the tunnel is good, but will still be far enough back to require a throw in to deuce.  Hole 9's basket is just far too close to the treeline to have a decent angle at off the tee. 

Baskets are in poor shape.  Replacement isn't necessary yet, but given a few more years and broken chains it will be.

While the tee signs are descriptive, they show three tees on almost every hole.  I found an alternate tee on just three.  I'm not sure if it was planned and then got scrapped or if they're still in the works, but for now it's just misleading.  Stinks cause some of those long tees looked pretty dope!

Hole 10 has a mando that isn't for avoiding roads or other fairways... it's just there to make the course "harder," which I argue is mando misuse (this logic doesn't apply to double mandos).

Three holes play over roads (only the long pad for Hole 6) and seven more play near them.  Hole 7 encourages a big left-to-right hyzer over the tree which will end up in the road if it flips up.  Hole 18's pin is only 12ft from the road.  An unfortunate reality of setting up around a city park, but it could have been avoided a little better.  Maybe with some, oh I don't know... mandos?

Some very clunky hole transitions.  The walk from 1 to 2 is almost as long as both holes combined.  11 back to 12 takes you most of the way back down 11's fairway.  But 16 is the worst.  First off it's a bland downhill hole, but the tee of 17... is right next to the tee of 16, so play the hole, then go right back up the fairway to play 17.

On hole 15 there's one visible basket that is about 480ft away.  Surprise!  That's Hole 9's basket.  15 was hidden about 80ft to the left - not visible until after most people's second shot - with a tiny white utility marking flag on top.  It's very easy to play to the wrong basket, but I guess at least that keeps you from crossing the road again.

Other Thoughts:

The distance is right within the standard city park levels.  One par 4 at around 480, one 170ft dogleg left, then everything else is right between 200 and 375.  Neither pro nor con, but nothing that will stand out.

The land was uneven in several areas. Not sure if it was gopher holes or dirt bikers, but ruts and ridges were common.  Those with weak ankles should be careful if the ground is dry... as I can attest to first-hand.

Reshaping a few holes and adding the tees shown on the tee signs would elevate this park to a must-play in the area.  As is, it's a decent course, but has nothing to set itself apart from any other city park with 18 holes.  Improvement would be nice, but a trip to the 9 hole at the University would be just as good of a use of your time.
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3 0
wfisher74
Experience: 11.9 years 35 played 7 reviews
2.50 star(s)

Fun but nothing special 2+ years drive by

Reviewed: Updated: Played on:Aug 18, 2013 Played the course:5+ times

Pros:

Fun, medium length, not to demanding, not to easy. Concrete tee pads. Has a decent variety of shots and drives. More of an open course, good for beginners and intermediate players. Makes decent use of land, flow is somewhat natural where possible. Park seems to be maintained well and there are only a few areas of high grass and they really dont come into play.

Cons:

While its not that special, its also not that bad. There are a few wacky holes, and the layout can be hard to follow the first few times you play. The water area is littered with goose poop, so even if you dont land in the lake, your disc is impregnated with goose poop.
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3 1
skyzer213
Experience: 3 played 3 reviews
2.50 star(s)

windy sucks! 2+ years drive by

Reviewed: Played on:May 8, 2012 Played the course:2-4 times

Pros:

there are some bigger shots (350-400) that are great in the wind.

Cons:

wide open and not enough variety. when it gets windy its tough to get anything to work. hole 8 is probably the stupidest hole i have ever seen. the layout is mediocre at best (tees and holes right nest to each other.

Other Thoughts:

good course for kind of being out in the middle of nowhere. not sure who actually plays here since i have never seen anyone on the course.
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5 0
Tricky
Experience: 4 played 4 reviews
2.50 star(s)

Well groomed confusion! 2+ years drive by

Reviewed: Played on:Jun 22, 2011 Played the course:once

Pros:

My brother and I decided to play this course while on our way through from Iowa to Tennessee. The park was easy to find and parking was right by the practice basket. My first impression was that it was nice to see how well maintained the park/course is. The baskets were all easy to spot and were in good shape. I'm a huge fan of concrete tee pads and this course provided nice and level concrete pads.

All in all I would say it is an easy course, but some of it didn't make much sense.

Cons:

Course is a little tricky to navigate if you have not been to the park before. Since it's a smaller park, some of the holes are in the middle of where people are enjoying their day at the park. I feel that the course designer had some great initial ideas and just not enough land. As some of the holes don't make sense. Hole #8 was is a U-Turn hole, which was just frustrating to play. And like others have said there are a few holes where the road comes into play in a big way. Some of the holes seem like they were just thrown in the mix.

Other Thoughts:

I think this course would have been AWESOME if it had a little more land and didn't have to be slammed between park activities, baseball fields and roads. I think some of the holes are great and could challenge any skill level. It requires you to bring some shots to the course, yet still great for the family.

I hope they rethink a few holes and the way they flow together to make it easier to walk and make a little more sense.

I would probably play it again, but it would have to be in a weekday when I was sure there weren't going to be big crowds, baseball games and traffic inside the park.

Again, the course designer had great ideas and you see glimpses of the creativity on some holes and then scratch your head on the next. All in all, I can't complain to much when I'm playing disc golf.
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