Pros:
Fun course with scenic terrain, rolling hills and nice woods. Well-suited for beginners through intermediate skill levels.
• Nice balance between semi-open and wooded holes. Numerous fairway shapes allow for a variety of different shots.
• Elevation featured prominently on at least half the holes to increase fun factor, challenge, eye appeal and risk/reward: uphills, downhills, rollaway greens.
• Blind holes force you to accurately gauge line and distance to score well.
• Has some interesting and fun holes. I particularly liked #10 and #22.
• Wind was definitely a factor when I played. While it can be frustrating, I feel it changes things up a bit, increases challenge, adds some degree of variety, and can help to provide greater scoring separation.
• Navigation: A few holes seem to criss-cross each other, so there are a few spots where finding your way is a bit tricky. Shares the same land as a cross country course, so some of the mowed paths for runners can mislead you. However, they've done a nice job with tee markers (hole # and distance) and added numerous "Next Tee" signs to make navigation pretty simple overall.
Cons:
• Needs trash cans - badly. Piles of beverage containers near many tees. People think they're being considerate leaving them in a pile (when they should really be packing them out), but it looks really bad when you walk up to the tee to find a pile of bottles and cans.
• Some of the tees are rutted and uneven - could really use flypads or concrete tees (I realize $'s always a factor).
• Somewhat lacking in variety of hole lengths, and plays a bit on the short side. While it appears there's room (and plans) for long tees on a few holes, I saw none during the round.
• The rough can be thick in spots but it's a new course and should break in nicely. Tall grass can also make it hard to find wayward tee shots - reasonable chance of disc loss.
• One short hole (somewhere in the upper teens) seemed a bit ridiculous, and IMO needs to be opened up a bit to provide a more reasonable line. Seems like the only executable tee shot is a OH or spike hyzer.
• I wish tee markers included a simple line drawing showing the fairway shape so visitors know where to look when walking the fairway to spot the pin.
• Doesn't seem challenging enough for upper level players (at least not until Pro Tees are established).
Other Thoughts:
• Pairs well with The Edge for a nice day's discing; each course offers what the other is lacking.
• Nice scorecards with color map available at kiosk. Nice aid to navigation. Note that scorecard distances on seem way off, but tee signs seemed quite reliable.
There's no denying Labyrinth is a good course. Solid design and good disc play are nothing to turn one's nose up at, and while I think they did a good job here and enjoyed my round, I wouldn't call this course "destination worthy." It's no better (or worse) than good courses in other communities I've visited. I'd give it a 3.25, and if you throw in long tees plus decent, level tee pads, I can see 3.5, but I can't rate a course based on elements that aren't in place yet, so 3.0 it is.
The "problem" is the Mason County boys and Bill have set the bar so high with other courses in the area that I can't recommend spending your time playing Labyrinth when you could be experiencing something special nearby, especially if your time is limited.
However, if you're staying in the area for a few days, and have had your fill of the area's best (i.e. Flip, Beauty, Beast, Goliath, Leviathan,) and still have a desire to hit another course, bring your discs to Labyrinth and enjoy - but don't skip one of those to play here.