• Discover new ways to elevate your game with the updated DGCourseReview app!
    It's entirely free and enhanced with features shaped by user feedback to ensure your best experience on the course. (App Store or Google Play)

Stillwater, OK

Lake McMurtry - South

Permanent course
3.575(based on 7 reviews)
Filter course reviews

Filter reviews

Filter reviews

Lake McMurtry - South reviews

Filter
8 0
MiketheGoalie
Silver level trusted reviewer
Experience: 17.2 years 87 played 43 reviews
3.00 star(s)

Needs Some Attention 2+ years

Reviewed: Played on:Aug 24, 2013 Played the course:once

Pros:

Great tee pads that are color-coded and a generous size (at least the red tees). Excellent signage that showed both tees, identifiable landmarks, length, par, and next tee locations. One of the better sets of signage in the area. Restrooms are available just south of hole 2's tee box. I noted 3 or 4 garbage cans scattered throughout the course, which was almost completely devoid of trash. It is a newer course, but I hope it stays trash free. The pavilion off of 6 had some picnic tables and a water spigot for refilling bottles.

The hole/shot variety is well thought out with little repetition and is challenging (with a few caveats, see below). There are even DESIGNED par 4's which are rare. It is obvious that somebody put a lot of thought, time, and effort into designing, building and maintaining this course. I liked holes 3 (tight tunnel shot), 5 (lefty/FH friendly), 7 (over pond with some sneaky elevation involved), 12 (dogleg), and 18 (pin is kind of on a protected island from the logical approach angle).

The course was nicely balanced between woods and open holes and seemed to play pretty well for both lefties and righties. You're required to have a FH shot in your bag and be able to control your shot power and line until the last few holes where it opens up for the cannon arms. You'll need your "get out of jail" shot at least 3 or 4 times too. The course flows well but is long, so prepare for some walking.

Cons:

The car fee to get into the area is now $9. Parking is limited (either by the entry shack or the pavilion for the most part). We parked at the pavilion and started our round on 6. That being said, we were the only ones on the course on a Saturday.

The high grass was somewhat of a bother. It had been brush-hogged to create obvious fairways and greens however the immediate areas around a couple of tees and around the baskets could use some attention from a weed-eater as the long grass was getting to basket height. The issue in the fairways was that the clippings hadn't been baled so it was if you were walking through snow. Really itchy snow. It also didn't help to find your disc if it landed in a particularly large pile. If you landed off of the fairway, you were looking for your disc for a while. Make sure you pack the bright-colored discs and leave your color-blind doubles partner at home.

Which brings me to my next point: You can't play this course solo unless you are VERY good IMO. You need a spotter on most holes and the abundance of doglegs and blind turns means you will lose sight of your disc and have to hunt it up. This course is full of blind shots.

Which brings me to my next next point: There are a handful of holes with ZERO line unless you daddy was Longshot and/or your momma was Jean Grey. Luck shouldn't be the requisite skillset to play a given hole. I would stand on a tee and think "What am I supposed to do here? Pray?" There didn't appear to be any combination release angle, power, or disc selection that would result in a successful line. I'm thinking primarily of holes 2, 4 (to a degree), 9, 10 (especially), and 11 (to a degree). Now those of you reading this that have the course map pulled up are thinking "He hates wood holes cuz he sucks." And while the latter is true, the former is not. I love wood holes. I prefer them. But I need the designer to meet me halfway and give me a better than 1 in 100 chance of hitting some magic leyline that will get me more than 40' down the lane and a new notch in my fairway driver. I'm not advocating for bulldozing 4 lanes wide through the woods, but some kind of line should be apparent from the tee, even if it's not one most players can make. I have no problem with difficult, I have a problem with poorly designed/impossible holes. After playing the course and coming here to see the reviews, I can't fathom how this is a 4+ disc course with these flaws. It didn't have enough good to make up for some of the bad in my opinion. They seriously cut into the amount of fun I had that day, moreso than my astronomical score.

There are some nasty wound-inducing areas of foliage on a handful of holes. The daddy of them all is the ditch immediately before the island on 18. If you're in there, just take the drop. It's not worth the liter of blood.

Other Thoughts:

The day I played, we only had time to do one round so I played from the red tees. So my review and comments above are based on those criteria until I can play it again. FWIW, the green tees seemed (from looking at the signage and course map) to be significantly shorter on a few holes and radically different lines on others so there is some definite variety available for repeat players. That being said, I also looked at the course from the point of an average disc golfer, not Captain Bombs-Away or Dr. McPreciseLines.

This course winds around a portion of the Lake McMurtry Recreation Area located due west of Stillwater. The aptly-named South course is located mostly south of the main entry road and swings right next to a bike trail head and pavilion located just up the bank from the lake proper. The North course plays to the north of the entry road, BTW. The course makes great use of the available land, for the most part, and is a solid addition to the local DG scene. Bring a friend, prepare to do some walking, and pack plenty of hydration. I just wish it made a tad more sense in a few places. Maybe it plays to a 4+ course from the yellow tees?
Was this review helpful? Yes No

Latest posts

Top