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Holtwood, PA

Muddy Run DGC

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4.75(based on 40 reviews)
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Muddy Run DGC reviews

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2 10
DCriola
Experience: 22 played 16 reviews
4.00 star(s)

wonderful views 2+ years drive by

Reviewed: Played on:Mar 14, 2020 Played the course:once

Pros:

Silver and gold driving pads for your level of play.Lots of different types of shots in the open and through the woods.

Cons:

Directions from hole to hole could be a little better.

Other Thoughts:

Good time of year to go, everything is still dead. It's a nice course but it needs better directions from hole to hole. It a large course so make sure you have your hiking shoes on cuz it a lot of up and down hills
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13 0
aredoubles
Gold level trusted reviewer
Experience: 7.8 years 258 played 41 reviews
4.00 star(s)

2+ years

Reviewed: Played on:Jul 25, 2019 Played the course:2-4 times

Pros:

Outstanding mix of holes. Open/wooded, straight/right/left, short/long, uphill/flat/downhill, you name it. And all of them are brilliantly executed, very challenging but very fair all the way through. High-quality multiple teepad options, beautiful tee signs, straightforward navigation, and even the snack bar and lake nearby add to the great experience.
Many of these holes are quite memorable, especially the epic downhill crushes of holes 2 and 16, and the intimidating uphills like holes 3 and 15. I also really enjoyed holes 10 and 14 from the gold tees, where placement drives off the tee prepare you for beautiful downhill tunnels to guarded baskets, very smartly designed disc golf holes. Neither the open nor the wooded holes are afterthoughts here, all parts are excellent on their own, and then are brilliantly strung together to make the whole course.
Fantastic use of this property to create a memorable and fun disc golf course.

Cons:

A few of the shorter holes feel like slight filler to ease navigation. I'm thinking particularly of holes 7 and 9, which are fairly straightforward wide-open RHBH hyzers, and feel disappointingly plain compared to the rest of the course.
The main quibble I have is that some of the holes, even the fantastic memorable ones, feel like repetitive copies. Holes 2 and 16 are both awesome downhill bombs to a guarded basket, but require nearly identical shots. Similar for holes 3S and 15 (very uphill wooded shots), and holes 1G and 17 (open uphill drives to very uphill wooded approaches), which feel like playing the exact same shots again. All of these are still awesome holes, but I wish each one of these was a little more unique and distinctive.

Other Thoughts:

The first time through, this seemed like a incredible course, one of the best I'd ever played.
The second time through, the two filler holes and the repetitive holes noted above bothered me a lot more. It felt like playing the world's greatest 13-hole course, then circling back and replaying some of the highlights. Of course that's still incredibly fun, but it feels like there were missed opportunities to create just a few more unique experiences, that could've elevated this course to an even higher level.
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9 0
jcbnxll
Bronze level trusted reviewer
Experience: 16 years 73 played 23 reviews
4.00 star(s)

Excellent course 2+ years

Reviewed: Played on:May 18, 2019 Played the course:2-4 times

Pros:

Tee pads - 2 per hole; big, not huge. (I think all 18 holes have two pads now. Dang near, anyway.)
Baskets - Nice baskets in good condition. Most baskets are guarded, even in subtle ways that you don't realize. They did a good job of rewarding players for hitting lines and being on the fairway.
Elevation change - Lots of ups and downs without feeling like you're just traipsing up and down the same dang hill over and over again.
Risk/Reward - This is a big one for me, and I felt like this course is one you could play safe on and throw a bogey-free round (though likely almost no birdies). However, there are some real opportunities to take some risks and try and gain some strokes.
Hole variety - Some wooded (though not tunnel-y) and some wiiiiide open holes, too.
Signage - Those signs are huge and helpful. Between them and the guys on my card, I was able to throw with confidence on every hole.
Seats/Benches - A lot of the holes have some kind of log or bench situation happening. I was very grateful for them.

It's just a good course. If this were your home course and you played it regularly, you'd definitely improve. You'd get in pretty good tournament shape, too, due to its length.

Cons:

Forgiving/Par problem - Both cards with whom I played agreed that the course was largely forgiving. Even what I would normally consider very bad drives had lines to get out. Almost none of the holes had "merciless" rough. The par decisions on the holes support the forgiving nature of the course. There are a couple of par 5s on the course that almost everybody birdie'd. And on almost all of the 4s, you could misthrow any one of your throws and still manage to save par pretty easily. On my second round, I only threw one bogey, and a guy on my card had a bogey-free round. Those guys who did get multiple bogeys botched a throw and usually missed a < 20' putt to make it happen (that's what happened on my lone bogey). Obviously you can call every hole a par 3 or 5 or whatever, and all that matters is your total throw count. But, regardless, I felt like the course was forgiving both in par and in layout.
Length - This course is on a big piece of land, and it really sprawls across the whole thing. This makes for some nice holes (majestic, challenging, unique, etc). But I don't think bigger is always better. It's a blast to rip a drive down 16(?), but if Muddy Run were my home course, I would probably skip it regularly. Even with a spotter, we waded through the tall grass to find discs. Without the risk of water on one side or some necessary landing zone, it's just a big dang throw and a pretty easy 4 (par). Especially given my comments about the forgiving nature of the course and the "par problem," I feel like they could have made 20+ holes and made them more engaging.
Elevation - This is small potatoes, but I felt like a lot of holes were either just straight up or straight down one hill. In contrast, the handful of North Carolina courses I've played did a really nice job of throwing over hills or from one hill to another. It makes for interesting shots and more challenging approaches if you miss your line on your drive.
Sign position/orientation - Seriously nit-picky, but why not have the signs positioned in such a way that you can see them from the box? They often have them behind the box facing away from it. So, you can see it as you walk up, and sometimes you can see it from the benches/logs around the teebox. But it's the thrower that needs it the most.

Other Thoughts:

The (13 y/o) kid who won the tourney was on my first card, and he had an amazingly long drive (600+ feet on hole 6). He had a complete package, but he could drive that full distance flat, hyzer, or anhyzer. The guy who won my second round card also had a really nice anhyzer drive. It's obviously an important throw to have, but I did feel like the flip-y (RH) backhand drive was very well rewarded on this course.

Somebody else said it, and I'll second it. It's a bummer there's no water on this course. There's literally nothing to be done about it, but it's just a bummer.

My favorite holes were #10 and #4, both from gold. They're very similar, but those were the holes that had the best risk/reward and most punishing roughs. Hit your lines or get a bogey and hit your risky lines and have a birdie chance.

I played two rounds here for a tournament (AM Worlds Preview) on a beautiful day. I normally wouldn't review a course after just two rounds/one day, but the TD was asking people to review. All that is only to say that I'm not a local and only played the course the one day. I had a blast, and if it weren't 2 hours away (w/o traffic) that I would add it to my regular course list. If you're local, you have to get out there. If you're not local, I recommend getting a buddy or two and making a day out of it. Plan on playing two rounds because you'll want "revenge" on a couple of holes. It's totally worth the trip.
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10 0
mullethead326
Bronze level trusted reviewer
Experience: 11.7 years 377 played 13 reviews
4.00 star(s)

Amazingly Polished for its Youth 2+ years

Reviewed: Played on:Feb 19, 2017 Played the course:2-4 times

Pros:

-Course was designed with high-level disc golfers in mind, from both sets of tees. Regardless of skill level, players will be challenged, especially when the wind is up. There is a variety of hole shapes and lengths, but the definite trend is toward big distance shots.

-The chance to throw some downhill bombs is always appealing.

-Amenities are quality--teepads are good and paths and signs are big enough to make navigation very apparent.

Cons:

-This course, like Quaker's Challenge, makes me want to scream from the mountaintops about landing zones. Especially in the woods, the fairways at Muddy Run tend to be the same width throughout. They're adequately clear in that width, so the tee shot is frequently valid. But after a turn (3, 4) or gap (10, 12) at an appropriate distance (say, 250-400 ft depending on the intended skill group or designer's intention) there should be a clear "bubble" that's a little wider than the fairway, that's distinctly more advantageous to be in. This concept wouldn't make the course much easier, but it will more fairly reward good shots that stay in the fairway, by providing a better opportunity at subsequent shots.

-Although it appeals to the advanced and up crowd of DGers, I could easily see a family getting more than they bargained for. I would strongly suggest placing a "beginner" tee with a couple of pavers set much closer to baskets, or suggesting a mini-loop. Once you get past hole 2, you're pretty much committed to playing the whole thing unless you know to jump from 4 to 16 or similar.

-The plague of these multi-shot open holes is that there's no/little advantage to being in a particular location (1, 2, 8, 16).

Other Thoughts:

-I have only played this course in the late winter, so I don't have a great sense for how it leafs in and the schule develops.

-Hole 12's long tee and sign are in a really bad spot relative to 11's fairway. I probably don't intend to ever play the fairway on 4 (in a tournament, would throw out to the field, then hyzer my way back in) or 17 (would just throw straight at the basket as hard as possible, and hope to punch through the treeline).

-The tee sign maps would be more informative with a sketch or graphical interpretation of trees/obstacles/elevation changes, rather than just an aerial photo. Especially in the woods, the only indication of fairway shape is the one line on a background of solid green.

-It was a pleasant surprise and worth driving 90 minutes to get there. With a few focused landing zone tweaks, I would be happy to revise this review up to a 5.
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