Mount Juliet, TN

Mundy Park

1.815(based on 16 reviews)
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Shadrach3
Gold level trusted reviewer
Experience: 5.6 years 319 played 310 reviews
1.00 star(s)

Failing Beginner Course 2+ years

Reviewed: Played on:Feb 21, 2021 Played the course:once

Pros:

A short, woodsy course that is beginning the path to extinction.

Mundy tries really hard, and almost hits the nail. It is still a nine-hole layout despite losing the original hole (1) at some point (so holes are numbered starting at (2)). Most holes until the last three have concrete tees and signs. It flows well if you know where you're going.

It has a nice variety of heavily wooded, open, and in between, and even varies length some (from sub-100' to about 300'). It uses a variety of shapes including sharp lefts and rights, gentle fades left and right, and straighter drives. A few holes use elevation well, with a few at the front being downhill and the end playing mostly uphill. The ace potential is high. I think that it could be a good course for newer players with some changes.

Cons:

Quite a few, unfortunately.

-Shapes: Some tough to unbelievable shapes called for here. The start of the course is super touchy (bring multiple putter molds), but the first real absurdity is hole (5), which is a dogleg right with the basket way too far right compared to how far after the gap it is. The range from (6)-(8), while all throwable, are weirdly specific shots that don't line up naturally, especially for non-elite players.

-Amenities: Single-chain baskets aren't good. The last three holes don't have tee pads or signs, so are totally mysterious without a course map.

-Maintenance: A big one bringing Mundy down. The equipment does not look like it gets the attention it needs. Tee signs are decaying, brush isn't well-cleared, and one basket (7) is totally done for.

-Navigation: The course flows, but it's not always easy to see where to go because of aging signs or no tees. There is also no indicator of the start of the course--you just find a tee labeled (2) and that's apparently your entire welcome.

-Straight Line: The course begins on the exact opposite end of the park from where it begins. Really inconvenient.

-Ease: Pretty boring for most experienced players. Holes are mostly too short, the weird shapes aren't very satisfying to attempt, and the longer holes are mostly wide open.

Other Thoughts:

Mundy has the basic structure of a really nice beginners course. However, the exact design choices are suspect, it's hard to know what's going on without good navigation, some basic amenities are missing, and the equipment is aging. Right now, it's a Poor course. Were it to receive a revitalization, I would definitely consider upping my rating to reflect the reasonable nature of most of its holes.

-Ninth Hole: It's not included on the UDisc map, but the new hole (9) can be played from the walking path near basket (8) across the valley to basket (9) sitting on a plateau.
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9 0
wellsbranch250
Diamond level trusted reviewer
Experience: 10.3 years 658 played 637 reviews
1.00 star(s)

Approaching Tombstone Status 2+ years

Reviewed: Played on:Sep 3, 2018 Played the course:once

Pros:

(1.183 Rating) Your a daisy if you do this one.
- ACEABILITY - I unloaded a bunch of Judges on hole (4), but unfortunately my aim was nothing like the Earp brothers at the O.K. Corral shoot-out. Some could argue that my results were at best, errant warning shots. Anyways, this course will likely produce two or three times more aces than a normal course despite the horrible baskets (see cons, Chains). Hole (4) will be the most likely claimant at less than 120 feet.
- QUICK PLAY - Getting to the course almost takes as long as the course itself. Regardless, I was only out of my car for only 35 minutes and was then in route to Ethan Page Park.
- CHILL AREAS - A nice secluded picnic table on (2). When a lone picnic table becomes one of the best aspects of a course, you know it's going to be a course with issues.

Cons:

Lots and lots of issues with Mundy Park.
- CHAINS - Some of the worst basket I've ever seen. The info on DGCR says Instep, but these look even worse. A couple are listing a bit and a few have horrible yellow paint jobs. The only courses I've ranked lower in this categories are targets and poorly home-made versions.
- MISSING HOLE 1 - Hole (1), from reading a bunch of other reviews, has been missing for some time. I'd be willing to bet that they never put old (1) back as this will likely be a dead course in a couple of years. A new hole was squeezed in between Original (7) and Newer (8) weeks after my appearance, bringing it back to 9 holes.
- FINDING START OF COURSE AND NAVIGATION - There are no maps on DGCR. So to find (2), walk to the most South-Western portion of the park. There's a picnic table here and a decent tee sign. After this point I didn't have too much trouble traversing hole to hole. There are no directional cues between holes and there's some missing signage. Tees (8) and (9) are now located on the asphalt path.
- TEES - Pouring 3 foot by 6 foot concrete pads is a waste of concrete. Perhaps this was a way to add difficulty.
- CHARACTER - In addition to poor tees, navigation and baskets, the extras aren't here either. No multi-tees, alternate basket locations or practice basket. There is seating on one hole and there's lots of parking in a land far far away.
- UNIQUENESS - Actually one of the better aspects of the course but still very sub-par. There's some decent elevation in play with a couple holes hitting the 20 foot mark. A couple small creeks are also in play, although they were both dry on my appearance. A few tunnel fairways and also a few openish shots.
- LACK OF CHALLENGE - I birdied all the sub 180 shots between holes (2) thru (5), and then was apparently too dialed down for the remaining mid 200 foot looks. This place will be a scoring blood bath for any Advanced player mistakenly venturing here. I figure most novice level players should be able to break par here on average.
- PARKING - It's a good ten minute walk to tee (2) from the parking, or about a 1,500 foot walk. If you are wondering why I'm mentioning tee (2), it's because you didn't read my earlier cons. Once finishing (9) it's a 1,700 foot walk back to (2). The course apparently use to loop, but that is no longer the case.
- SPACING - Really really bad. On tee (5) you can see two baskets, but I had two discs in my hand, One for each of them. Holes new (7), (8) and (9) all play adjacent to walking paths and ball fields. Hole (8) specifically, has a barbed wire fence enclosure in play. I had to wait for walkers a couple times.
- NATURAL BEAUTY - It's no huckleberry. Holes (2) thru (5) are good, but old (7), new (7), (8) and (9) are very much lacking eye appeal. The creek along old (7) I thought looked nice from a distance, but as I got closer I realized it's base contained a lot of blast quarry rock, gravel and concrete chunks.

Other Thoughts:

I was not impressed by this course and it's one of the worst I've played in the state of Tennessee. Not enough park space for any designer to put in an effective course. Houck or Kennedy might have worked it up to a 2.5 disc course. It appears whomever is currently in change of this course doesn't care anymore. The only infrastructure add in the last year appears to be the fading spray-paint of the tee boxes for holes (8) and (9). Go here if you must, but don't except to discover a way to walk on water down by the creek.
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1 2
DragonJarod
Experience: 3 played 2 reviews
1.00 star(s)

2+ years drive by

Reviewed: Played on:Mar 6, 2015 Played the course:5+ times

Pros:

Short holes, and can be finished in 20-30 min. Tight fairways, and some OB which offers some more challenge.

Cons:

Tee pads are short, and some are slanted pretty bad. The baskets are very old and do not hold your discs very well.

Other Thoughts:

Good for beginners.
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