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Jacksonville, FL

New World DGC - Green

Permanent course
4.235(based on 13 reviews)
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New World DGC - Green reviews

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8 0
bhadella
Experience: 25.8 years 175 played 5 reviews
3.50 star(s)

Erosion and Variety 2+ years

Reviewed: Played on:Aug 16, 2017 Played the course:once

Pros:

The course has nice variety (a few tight shorties, some tricky midrange lines and then some bombers) and is installed on very interesting land. Teepads are grippy and properly sized, teesigns are large but not very detailed. Although overused (imo), the sand dune holes are interesting and something you don't commonly see. Almost of the hole shapes are reasonable and achievable and evidence that a smart DG'er helped with design.

Cons:

Erosion! So much erosion. Baskets close to coming out of ground and teepads buried under sand. And a few of the fairways utilizing low lying paths (wash outs from rain) that are going to continue to erode. One basket (17) was within 3' of lake. Very little if any markers for next tees. I spent some time trying to find next holes (especially on long transitions). 20 was the only combination of distance and shot shape that didn't seem to be very "birdie-able". I'd suggest shortening it 60' or lengthening 100' and making it a two shot hole.

And even as a lefty, probably leans a bit too much on LHBH or RHFH shots.

Other Thoughts:

A little rundown of the holes:

1 - Right turning typical Ball Golf two shot hole
2 - Tricky woods hole
3 - Another tricky woods hole
4 - uphill two shot hole onto tricky (eroding) green
5 - Right turning top of mountain par 3
6 - nifty S shaped two shot hole
7 - open bomb and then tricky left turning usphot par 4
8 - uphill shot onto another tricky (eroding) green
9 - midrange hole across dunes
10 - downhill bomber around pond with left turning fairway 2 shot hole
11 - big shot across water from longs or midrange from short
teepad
12 - low ceiling midrange hole
13 - tight left turning 2 shot hole
14 - big uphill shot onto another tricky (eroding) green
15 - 3 shot hole with straight first shot, second shot into gap (wash out area) and then uphill upshot
16 - bomb across dunes to island green
17 - downhill shot through another grap (washout area) to basket perched along lake
18 - Nifty left turning fairway two shot hole with open bomb and then upshot around tight green against lake
19 - Tricky woods hole
20 - Open long fairway and then basket tucked deep right late
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7 0
Mr. Butlertron
Gold level trusted reviewer
Experience: 21.2 years 673 played 131 reviews
3.50 star(s)

Oh, What a World! 2+ years

Reviewed: Played on:Aug 5, 2017 Played the course:once

Pros:

- multi course complex
- top notch amenities: quality carts, pro shop, snack bar, locker rooms, ect.
- ample parking
- dual tees concrete tees
- lots of risk/reward
- plenty of chances for scoring separation
- tee signs: numbered, lists distances, lists general fairway angles
- good use of available changes in elevation
- good use of water hazards
- quality baskets, numbered
- disc golf exclusive course
- a lot of distance heavy holes
- course owner is very approachable and friendly
- lots of contrasting scenery
- course/complex event ready
- camping on location
- course starts and ends near the lodge and parking lot

Cons:

- not a lot of shade
- not necessarily intuitive in spots, bring a map
- mostly open layout
- sand erosion
- lots of chances to lose a disc
- no multiple pins
- not beginner friendly
- sandy tees

Other Thoughts:

New World certainly is an interesting disc golf course. There is a ton of risk/reward and bursts of scoring separation chances are guaranteed throughout the course. It starts off open and grassy, then moves into the woods for a couple of shorter technical holes. After hole #3 players will traverse up, down, and across a mostly sand plateau of sorts. Errant shots in this section are subject rollaways, but safe from water OB. Death putts are in abundance, though. This is where the cart starts paying for itself. All that up and down work on soft ground with a full pack, no thanks. Holes #10 - 13 offer a different type of risk/reward as they work counter clockwise through and around a pond. After that, the course layout sends players back to the sand plateau before finishing near the cart return. Water is in play for many of these holes as well.

To be completely honest, I don't see the appeal of throwing on and around a pile of sand with little to no obstacles or real fairway definition. General fairway openness is not a course aspect I typically praise. I interpret the pair of triple mandos as an open acknowledgment of the landscape mediocrity.

Still, I enjoyed the variety the course had to offer. You'll have to carefully pick and execute your shots to throw well on the course. The technical fairways and the looming water hazards demand a player's undivided attention. The water hazards were pretty easy to avoid if you choose your path cautiously. I count myself lucky to have only lost one disc during my round. The pro shop confirmed that a diver skims these waters for lost discs regularly, which is reassuring.

Luckily, the wind wasn't much of a factor during my visit. There are holes at N.W. where slight changes in elevation challenge players, but they're not all that memorable. I can readily list a few courses that I've rated a 3 that showcase this feature better. Heavy rains had eroded portions of the course sand mounds. Footing here was less than ideal. Some basket bases were exposed at the base, a few concrete tees were either buried or showed signs of erosion from underneath. I loss my footing and almost tore out a basket atop a mound trying to catch myself.

Navigation was not as intuitive as I would have hoped either. Good thing I upgraded to a cart. Seriously, get the cart. Life's too short to be walking this course, especially in Florida heat and humidity. Many u-turns were made during my round. I did not receive a course map from the pro shop, but to be fair, an online map is available. I recommend you have one handy. Not having multiple pin placement surprised me, considering the course is so highly rated. This is not a huge con, but it's worth mentioning. I also would have liked to see more variety between long and short tees. Separating a few by so little distance seemed like a real waste. I enjoyed the tees that had more lateral spacing between them like on 2 or 11.

How about that course owner Robbie? What an awesome guy. He found me 3/4s of the way through my round and gave me tour of the remaining holes, unsolicited. While carting around we talked about his plot of land, course design, and future development. To steal a pun, maintaining that section of the course sounds like a real uphill battle. Disc Golf is lucky to have people like him out there promoting the game. Knocks against the course withstanding, these sets of courses (New World + Red, White, and Blue layouts) are in good hands with such an involved owner.

My personal course rating for NewWorld lands somewhere between a 3 and 3.5. When comparing this course to other courses I've thrown, it's sandwiched in between the top of my 3 rated courses and near the bottom of my 3.5s. The course was fun, but the overall design didn't wow me. It's impossible to ignore the quality of course amenities, though. Carts, pro shop, snack bar, locker rooms, multiple courses on the facility, they all added positively to my experience. I bumped my rating up to a 3.5 because of them. Playing the course will take a lot of time, even with a cart. Do yourself a favor and budget enough time to sample the red, white, and blue additions to the complex as well.
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