Pros:
A pro-level track mostly in moderate, low-ceiling woods.
-Amenities: When not vandalized, good. Signs are detailed, concrete pads, DISCatchers, trails between holes.
-Difficulty: Look no further if you want a hard course. I would put this on my short list of most difficult courses I've played. My guide said that both KJUSA and Eagle have it on their list of favorites, if that gives you an idea of the challenge.
-Multi-Tees: Thank goodness there are short tee pads here, because otherwise most of us would be dying. It's like the short pads at IDGC Jackson - they're still advanced-level beat downs, but not quite as bad as the longs.
-Beauty: A lovely track of woods. Not stunning, but consistently really nice. Feels quite secluded, too. Also, the skyline view on (17) is a signature of Austin disc golf.
-Shot Shaping/Gameplay: Monothematic, but boy is it well done. Roy G forces you to understand the possibilities of disc flight very well - no lollipop hyzers here. Utilizing stability and angle control, in addition to a variety of forehand, backhand, and rollers, is essential to having any hope at scoring. Low ceilings are the name of the game, and line drives are super valuable. There are tons of multi-shot holes prizing placement, but also plenty of par-3s where you'll have to commit to a shape but it's definitely birdie-able. Roy G is also on the long side for 18-hole courses, so you get to throw yourself into it.
Cons:
-Difficulty: Double-edged sword. Those who care about going under par may hate Roy G. It's also grueling physically.
-Monothematic: This was partially what made me tap Roy G down a level. It is extremely satisfying gameplay, but it feels largely the same. "Throw a basically straight line drive 300+ feet, just give it this slight nuance that the last hole didn't have." It lacks clear differences between open and heavily wooded holes, and it's mostly flat.
-Vandalism: The straw that broke the Excellent camel's back. A lot of tee signs were simply gone, ripped away from their rocks, and I get the feeling a lot of next tee cues may have suffered similar fates.
-Missing Bridge: The bridge connecting (18) to the parking lot was washed away. Apparently replacement estimates came in the millions, so the city hasn't done it yet. If water is high, you'll have to walk basically the whole course to get back to the car.
-Walkers: Had to wait a lot, but it wasn't abysmal.
Other Thoughts:
Roy G is a monster of a course. Beautiful, low-ceiling woods with length make it a super challenging course requiring length and commitment to lines. When you start playing it, you get Excellent or Phenomenal vibes from it. However, it doesn't sustain a great variety, and the vandalism is frustrating. At the end of the day, it's currently my top-rated 3.5 course, and I would go back in a heartbeat - as long as I have a neutral fairway driver.