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Kernersville, NC

The Crossing DGC

3.755(based on 4 reviews)
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The Crossing DGC reviews

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DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 20 years 604 played 547 reviews
3.00 star(s)

2+ years

Reviewed: Played on:Jan 26, 2022 Played the course:once

Pros:

This is a quality, midrange course. Like many courses of this ilk, you'll get some higher quality layouts, see holes #2 & 4, along with some so-so, unmemorable layouts.
- I enjoyed the front 9 considerably more than the back 9. The front nine offers more variations, from good elevation factors (#3, 4, 5, 6, & 7) to creative layouts to ace runs (#6 & 7) to a tough par 3 (#2) and a quality par 4, featuring an excellent approach shot over the creek (#4). Add on two tight fairways on #8 & 9, and this is a great start to the round.
- I liked throwing off the deck on #10. You get another deck on #13, although this one is a tad less enjoyable.
- Good overall flow to the course. It's pretty easy to navigate from hole to hole for first timers even without a map. Your biggest obstacle may simply be missing the tee pad on #11 as you're throwing from the edge of the parking lot.
- Good, descriptive tee signs. The elevation factor has become an excellent addition to signs over the past decade. Think the first down marker on football games and how that's made viewing more enjoyable.
- Several quality birdie/ace runs on the back nine. #11 is an easy, open layout that lets you park a tee shot for any easy 2. #12 is a semi-tight tee shot that requires players to carve out a shot. It's a thin line between a great shot and smacking a tree/branch and having to settle for par.
- #14 is a love/hate layout. Short, slight downhill 151-foot island green hole. It's a small island green, so much so that a missed shot can still be an easy putt. One interesting feature of this hole. If you're playing this on the short/white layout, missing the rocks/island green is not OB. An excellent touch to help some players while challenging more advanced ones.
- On the front side, I liked #6. It's a fun, easy hole with lots of space out wide right allowing for some big sweeping shots. The view walking down the fairway, along with the final third of #4 are the two most picturesque points on the course.
- Convenient location. Two minutes off I-40 (three if you're sitting at the light). Of course, you hear the noise of the interstate on many portions of the course.

Cons:

Glass half full: they fit in a full 18 holes and used every last inch of land. Glass half empty: Boy, this course runs out of steam and is lacking something.
- The back 9 does have less space to work with, and it shows. Four holes use portions of the parking lot/entrance road as part of their designs (#10, 11, 14, & 18). And it also comes into play somewhat on #13.
- The most boring and repetitive section of the course is #15 - 17. Add to that, you're playing right along the I-40 on ramp on #15 & 16. A lack of excitement plus the added noise, and it definitely lags behind the rest of the course.
- A little more clearing and cleanup is needed in spots. The entire right side of #9 is cut down trees/branches. It's a blast to climb over and under branches to get a disc that's 10 feet right of the fairway. On #5, the hill could use a couple of steps. It's a little tricky to navigate when the course is wet/muddy.
- Be careful throwing on #13 & 18. With fairways that run parallel to the church road and long tee shots, be careful when throwing. Playing midday on a Wednesday in January, I was surprised by the amount of cars driving in and out. Just be aware.
- What's the deal with #4? It's a par 4 hole. But, there's also a shorter hole #4A. Does this mean you're supposed to play 19 holes? Is the long basket not always in? This dumb 4A also screws up scoring on the DGCR app so a round rating isn't available. It serves no purpose and I didn't like it.
- Don't go left on #8 or 9. Or, have fun dealing with the fence trying to retrieve a disc.

Other Thoughts:

Crossing Church is a generally nice course. The best aspect of this course is its varied layout. And, when that varied layout runs dry on #15 to 17, the course runs out of steam before the finish line.
- There's a long walk from #18 back to the parking lot. Also on #18, it appears there are two pin placements, including one that crosses the entrance road.
- #10 & 11 do have filler vibes. On one hand, they're breaking up the long walk from one part of the campus (where the front 9 is located) to the other side where the back 9 is located. However, they're needed as the course runs out of space.
- Course has enough variance that it can appeal to multiple skill levels. I suspect a lot of new/casual players visit here in addition to more advanced players. It's a good quality of a course and the designer to make a course appealing to different skill levels.
- Holes #2 & 5 are two of the toughest holes to birdie. Pars on both of them are fine scores. Get your 3s on both, and get your birdies on the easier holes on the front 9 - #3, 6, & 7.
- This is a good course to get in a fast round. I finished in under an hour and never felt rushed.
- #9 finishes up right next to the first tee. This is a course that it might be fun playing the front nine twice before, or instead of, playing the back nine.
- This is a nice addition to the Triad disc golf scene. It won't get confused with Neatman or Keely. It's closer to the skill level of Horizon Park or Davie. Still, it's worth checking out.
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