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Rensselaer, IN

Titan DGC

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25(based on 2 reviews)
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14 0
smithwb
Experience: 17 years 77 played 5 reviews
2.50 star(s)

Good Potential, Too Many Mandos 2+ years drive by

Reviewed: Played on:Apr 13, 2022 Played the course:once

Pros:

-Two tees, and the back tees provided great distance. It helped it stand out from your run-of-the-mill 9 hole park course. Only 1 hole was under 280', and 2 were over 500', meaning they weren't all deuce or die holes for a more experienced player.
-Again the distance from the back tees. I'm an experienced player, and the little 9 hole courses in small town parks almost never let me open up. But here there's a chance to launch a backhand on #2 if you don't stress about the mandos, which will be discussed later, and on #9 you can uncork a backhand, but it's really made for a monster forehand to turn the corner off the tee and have a look at the basket.
-Nice signage at the tee. They were very descriptive and even included arrows for the next tee.
-The course utilized mature trees to give natural lines and help it not feel as wide open as some park courses do.
-New baskets
-Water. There's a ditch with a little water that comes into play for all of hole 7 since it's right on the left edge of the dogleg left, and also keeps you honest when attacking 8 off the tee since going long will put you in the drink.

Cons:

-There were a couple holes where the next tee wasn't in sight of the previous basket. As I said the signage at the tees were great and had an arrow for the direction of the next tee, but adding arrows at the basket would be a nice thing to have in case people didn't notice the direction of next tee when they were on the tee box.

-Mandos. There are A TON of them. I played the course early in the morning when the park was empty, so it's very possible that they're in place in an effort to keep discs from flying towards people using the park.

Most of the time they seem to be forcing a forehand or backhand line, which are acceptable to add a little challenge. My advice on those holes are to follow the line suggested by the mando, but don't retee or drop at the mando if you just miss it.

But the mandos on each of the 4 power poles on hole #2 were overkill. The hole could've kept a high difficulty level with a single mando on the first pole to keep anyone from throwing a huge hyzer backhand around all of them. My advice would be to play it that way. Then a well thrown backhand could begin its anni left of the the first pole and not have to worry about its flight after that, or a forehand could start off straight down the fairway and finish its flight by crossing right of the later poles. It's hard enough to get a 3 since it's long, and the power poles will affect your shot significantly even if the only mando is at the first pole.

-Grass tee pads. Hopefully they will add concrete pads in the future. But it's much harder to tee off with all the power that's required for some of the holes when you're doing it on grass that could be slippery with dew or after a rain.

Other Thoughts:

-All in all I think this course has potential to bump up to a 3 or 3.5 even. Concrete tee pads would make the first 0.5 point bump. And eliminating some of the mandos would give it the rest of the boost.

-In the end, it is much nicer than a typical slap 9 holes in a small town park type course, especially one whose rating is under 2. It might play different when people are in the park, so I can't speak for that. But this course still provides some challenge for players who can drive over 300' consistently, even while not enforcing strokes or drops at the mandos.
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16 0
Jukeshoe
Diamond level trusted reviewer
Experience: 14.7 years 316 played 268 reviews
1.50 star(s)

Titan-ic Mandos 2+ years

Reviewed: Played on:Sep 14, 2021 Played the course:once

Pros:

- Descriptive signage and nice newer baskets. Map kiosk breaks down details on missed mandos, out-of-bounds areas, drop zones, etc. Park nicely maintained with bathrooms, ballfields, swimming pool, playgrounds, et al. Two sets of tees throwing to one set of baskets. Blue tees are longer and a couple are real challenges (#2 with your super narrow fairway, quadruple[!?!] mandos, and the long line of thick coniferous waiting to disappear anything at all to the left side, I'm looking at you). Red tees are shorter and usually more direct shots: all the reds except hole #'s 2 & 9 are imminently ace-able, deuce-or-die, park-style holes.
- The last third of the course has a steep-banked creek running behind and to the left of hole #'s 7-9, although it'd take some doing to get down there...only the worstest long shots and/or unluckiest rollaways have a decent chance of getting wet. The exception is hole #7, which doglegs left around a bend in the creek, but even that has ample bail-out space.

Cons:

- Holy moly mandos, batman! Nine total mandatories in nine holes, by my count. Hole #2 has a line of four of them to create an artificially narrow fairway on a long, challenging hole. Hole #4 has two, and the rest are scattered throughout. Mandos help keep discs out of just about every other park activity on site. Taking a look at the tee sign maps will give you a good clue of how "up on top" of the other park goers this course tries (and succeeds) to be...if you need 4 mandos in a long line to make a hole work, it probably shouldn't be a hole. The other mando usage was more reasonable and in commonplace situations, so I have less of an issue with the rest.
- Lots of chances to blast someone/something on this course, please watch out, and follow the kiosk map rules for course etiquette, etc.
- Hole #'s 2 and 3 are just really bad ideas. Hole #2, which I've touched upon, is 500+ feet, a narrow straight fairway maybe 15' wide, with long-limbed, non-trimmed coniferous tree branches down the entire left side. The mandos (light poles on the right side) keep you from bombing a huge hyzer over the track and roadway, which is what most people will want to do. Instead you're forced down the gullet for 500+'...just an ugly design that makes my head hurt. Hole #3 adds nothing and is the worst placed fairway/basket (other than maybe #2) from a "gets in the way of other park activities" aspect.

Other Thoughts:

- Again, the age-old debate between "should this course exist from a safety standpoint" vs. "put it in and mando up the park real good!"...if anything's going on in this park, the course is largely unplayable, especially #'s 1-3, maybe parts of 9, too. That said, if they're going to put something in like this, the excellent, descriptive, and safety-centric signage does go a long way towards mitigating the worst-designed parts.
- Occasionally I forget that mandatories exist. Most good courses, with solid designs, use them sparingly. When I do see the odd one, I'm like, "Right-o! Jolly! Makes sense!" Then there are your quad-mandos-in-a-line, defining one side of a fairway for 500+', and I'm forced to have to talk about it in my review.
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