Pros:
I'm very familiar with this type of course, the "cram a disc golf course around the periphery of an athletic complex" style. This is one of the better renditions I've encountered and quite fun. Some highlights:
Varies wildly from ace-run short to gonzo long. Some really fun pin placements utilized like raised baskets and baskets on ridges. Nice baskets and tees that are easy to find.
The front 8-9 are a lot of straight holes through tight-ish little woods. It's an enjoyable deuce-or-die romp through a shady corner of the park that will sharpen your midrange and putter skills off the tee. Fast greens on the holes that finish near the park road spice up this otherwise really safe juncture of the course. Tee signs are everywhere and informative on the front.
Cons:
Then you get to the back half of the course. Terrain, length, and difficulty get turned up considerably in contrast. The amount of land available for the course opens up considerably in this part of the park and the course takes full advantage. You get good bomber holes that aren't mindless rips in the field, really neat hilly holes like 16 especially and hole 17. Crazy long, ball golf-esque fairway on hole 15. Fairways mowed and defined by boulders and tall grass OB. Sounds great, right? It is all pretty good fun and undeserving of being listed in the cons sections but here's where it sours:
Signs start going missing on the back half, when you need them most like on hole 15. No sign on a short hole where the basket is clearly visible? No problem. No sign on a 925' par 5 that snakes around for seemingly forever and hides the basket in the woods? Really effing annoying. The copious amount of nasty rough and hazardous debris (lots of broken concrete buried by vines and briers begging to twist your ankle whilst you try and find your disc) that borders the entire right flank of this hole is also heinous.
Less of a con but worth a mention is that much of the back 9 consists of holes mowed out of a wild field. So if you land in this tall grass be prepared to dig 2736298834594* pointy seeds out of your shoes, have red legs thanks to razor grass rash, and old friends in poison ivy and briers with the occasional chigger. Yeah, I hear you right now, "Stay on the fairway, you scrub" but this stuff is just so prevalent and I can't control the accuracy of my companions. We lost one disc out there** and it could've easily been more.
The other big negatives are hole 18 ends a good while away from the start and hole 7's basket is pretty close to the street, with it being a fun ace-run hole it would be really easy to zip past the raised basket and into the road.
*Approximate count, your seed count may vary.
**Technically lost 2 discs since I found one on hole 15 and promptly lost it on hole 16.
Other Thoughts:
Don't let the low rating fool you, this is a fun course and worthwhile visit, especially if you like more open type courses. It just feels like it's already kind of run down with the signs missing and there's nothing really remarkable or special about this course outside of hole 16. No water features, not any really significant doglegs or unique greens that will wow you.
While many will likely enjoy the Dr Jekyll and Mr Hyde contrast of the two nines, it felt too much like two different 9 holers shoehorned into the corner of this park to me. For a course this recently installed and what could've been, Tyger River could've been less funky. This day and age, we need to expect better design of our courses and this cat doesn't purr as much as it could.
Still though, it's a fun course to let the drivers air out and I wouldn't think twice about playing again, especially in the fall/winter when the rough is tamed.