Festus, MO

West City Park

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3.365(based on 22 reviews)
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14 0
wellsbranch250
Diamond level trusted reviewer
Experience: 10.2 years 658 played 636 reviews
2.50 star(s)

Filler Fields 2+ years

Reviewed: Played on:Jul 26, 2020 Played the course:once

Pros:

(2.655 Rating) A long sprawling hybrid course that will only appeal to a small niche of players. Note, this course has added four extra holes in the last couple of years, and thus my hole number references won't match the prior reviews.
- CHALLENGING - Higher skilled bombers are going to like this place more than everyone else. Yes, there are some neat guarded positions and a few technical woods lines, but much of the skill demand here is length off the tee.
- TEES - Most of the tees were concrete, which is good, but they needed to be a little wider IMO. They are only 4 feet by 12 feet and thus on a few I started my run up from off to the side on the longer holes. The tees on the new holes were just natural ground on my play. There are duel pads on over a dozen holes.
- SIGNAGE AND NAVIGATION - There was a mailbox on (2) stuffed full with updated scorecards and maps and it made navigating this course a lot easier. The tee signage is decent, but nothing spectacular. There was a missing sign on (8) on my play.
- HOLE VARIETY - Above average overall, but there are a bunch of similar tee shots that are just featureless bomb plays. There are a handful of wooded holes and water comes into ricochet play on a pair of holes. There's a 30 to 40 foot bluff that's used on six holes. Lots of par 4s, three par 5s and a couple technical short par 3s. A good mix of distances on the par 3s too.
- CHAINS - Nice Gateway Titan baskets. A couple along the mid layout bluff were leaning.

Cons:

It bites off more than it can chew.
- NOT FUN - This is a big expansive course in a 50 plus acre city park. You can tell the designers tried to push this course to the limits, and in doing so it caused other problems. A lot of unnecessary length was added using open fields. In fact, there's approximately 4,000 feet of flat featureless filler on this layout. Nine of the short tee shots are just merely chuck-it as far as possible without worry plays. Very boring. I didn't even care anymore by the time I had seen my fourth of these similar tee shots. I would just walk up with driver in hand, drop my bag and seamlessly tee off. I just wanted to leave as quickly as possible by hole (13). There are a few wooded holes, but only a couple were any good or fun to throw. Several of the woods lines were super constricted and slightly overgrown and with some poison ivy in spots. You can always tell a course isn't getting much play, when the weeds are growing into the baskets. I agree with mrbro855, Jokerst DGC down the road is way more fun than this course.
- DRAINAGE - It's clear that the course doesn't drain well in spots. Several reviews make note of these issues and even the score card says to skip (4,5 and 6) when the fields are flooded.
- EXTRA HOLES - This is one of only a few times I've played a course where I thought that the few added bonus holes made the course worse. First hole (6), a mostly open flat shot with a couple young trees to bomb over. Add in the fact that it's been flooded for over a half year, according to condition reports I read. (7) is a 360 foot poke and hope threw a field of 10 to 15 year old trees. (8) is a flat treeless 360 foot yawn-fest. Finally (19), a boring 150 foot tunnel shot up a 10 foot wide walking trail because there was a 250 foot walk flow gap previously.
- NO BENCHES - This layout is 9,000 foot plus and requires a good 3 miles of total walking. It's not acceptable to have zero benches on this course. Not everyone has a Zuca. The only pitstop is between (12) and (13) as there is a pavilion with tables nearby.
- MAINTENANCE - The higher ground open fields were well mowed and this seemed like the extent of the maintenance that had been done in the last month. Weeds had grown into 3 or 4 baskets on my play. Likely disc collection spots in wooded areas were overgrown.
- BEGINNER FRIENDLY - Newer players should go to Jokerst before here. They will hate this place.
- COURSE STARTING LOCATION - It does not appear one can park next to tee (1) anymore as the park road has been turned into a walking path. For this reason, I started on hole (2). The community board and mailbox with scorecards were moved to tee (2) as well. I assume most locals start their rounds here.
- SPACING - Several of the longer holes parallel each other with no trees in between. A pavilion comes into play on hole (1) and some walking paths come into play. Overall a very minor issue compared to the cons listed above.
- TIME PLAY - It took me 90 minutes on an empty course at the break of dawn, and I was rushing. Figure 3 hours for a foursome to play the entire layout.

Other Thoughts:

I was expecting a great course walking in, and left disappointed. The course was not in good shape and I could see many reviewers rating it even lower than I have with the conditions I dealt with. I took off less than a ½ point for all the maintenance and flooding issues. Had the course been in primo condition, I might have given it a low 3. However, I bet this course is rarely in primo conditions as the course is just so big and unpleasant to play that there are likely few, if any, course volunteers trying to keep it in check at the hard to reach areas. That's kind of where this course fails. Nearby 9 hole Jokerst probably draws 5 to 10 times as many players.
- NATURAL BEAUTY - I scored this aspect average. There are definitely some nice looking tee shots, like on holes (4) and (14). The big pond on (1) and (13) adds a little appeal and the wooded stretch after (13) is decent to walk through. However, there's a lot of featureless open landscape bringing the overall score way back.
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9 0
mrbro855
Gold level trusted reviewer
Experience: 10.6 years 363 played 105 reviews
2.50 star(s)

Not for me.... 2+ years

Reviewed: Played on:Dec 31, 2016 Played the course:once

Pros:

Solid signage, concrete tee pads, combination of both open and wooden holes, long and short holes. Also, part of the course is along side a scenic creek.

If you like to bomb it, there are plenty of opportunities:

Holes 1,3-7, 9, 15, 17 and 18 are all holes that are over 400 feet with minimal if any obstacles.

Holes 2, 8, 10, 11 are all short enough to provide birdie opportunities, with enough challenge to the basket placements to make them interesting.

Cons:

Some of the longer holes (6 are over 500ft) were repetitive in that for shorter throwers (like myself) it's just making numerous same throws to reach the basket.

Lot of walking from basket to next tee on numerous baskets.

Apparently, it must stay marshy on holes 3-5, if consistency on the reviews is any indication.

I didn't like 12-14. These were wooded holes with either a real narrow throwing lane or no discernable one.

Other Thoughts:

For the higher rated player, this is probably a great course. For the over 55 y/o player with a mediocre tee shot who's looking for "fun" courses, this didn't do it for me. I actually had more fun cross town at Jokerst Park.

That said, there are more positives than negatives. I just can't recommend it for beginners or for players who aren't looking to bomb a lot of shots.



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5 0
Wise Fool
Gold level trusted reviewer
Experience: 15.2 years 125 played 118 reviews
2.50 star(s)

Going Long 2+ years drive by

Reviewed: Played on:May 11, 2014 Played the course:once

Pros:

-Lots of long bomber holes (a lot of the holes are over 400 or 500 feet long, with some reaching 700 to 800 feet).
-Nice long tee-pads ensure that you have plenty of room for your run-up on the long holes.
-Very good tee-signs that show distance the distance of the hole and a good layout of the hole.
-The available elevation is incorporated into the holes well.
-Holes 10-14 were a lot of fun. They were some fun tightly wooded holes.
-Water comes into play on several holes. There is a river that flows by some of the holes and then holes 9 and 18 have a lake in play.
-Gateway Titans that are in good shape and catch well.
-Multiple tee-pads on each hole.
-Most holes have out of bounds on them, which helps to add some challenge to the course.
-Mostly plays in its own field area and stays out of the way of other park areas, except for hole 18.
-Pretty park

Cons:

-The start of the course is really hard to find, it is at the way edge of the park down a one way road, in which you have to drive all the way to the end of the road to find. There aren't any signs pointing toward the disc golf course. We actually ended up starting on Hole 10 because we found it before we found Hole 1.
-Navigation is hard on this course. There are long walks between a lot of the holes and it is not always clear which direction the next tee-pad. Directional arrows at each basket pointing to the next tee would really help this course out.
-We played this course have it had rained and it was really muddy, and I could see it being muddy for a few days after a good amount of rain.
-The area around hole 4 was really nasty. It was very smelly and there was a ton of dead fish in the drainage area.
-A lot of the baskets blended in with the foliage, so that a lot of walks up the fairway to actually see where the baskets were located.
-Course got quite repetitive on the front nine and holes 15 and 17. Holes 3 to 7 are basically a shot across a long open field to a basket hidden in some tree and underbrush, which starts to get a little boring. Hole 7 and 17 feel almost like the same hole, except holes 7 has more of a change of going into out of bounds areas. Though holes 10 through 14 provide a nice change from the rest of the course.
-Course was very overgrown. There was lots of tall grass on many of the holes. It looks like from the pictures that the course may get mowed sometime, but it definitely hadn't been mowed in a while, and took away from the enjoyment of the round.
-There is a picnic pavilion, bench and parking area in play on hole 18, which could conflict with other park users.

Other Thoughts:

I'm glad we ended up starting on the back 9 rather than at hole 1, because I found the back 9 a lot more compelling than the front 9. If you like lots of longer holes, this is the course for you, but I wouldn't go out of my way to play it.
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11 0
t i m
Gold level trusted reviewer
Experience: 26.9 years 285 played 43 reviews
2.50 star(s)

Great potential, but it ends up being just a long hike across open fields... 2+ years drive by

Reviewed: Played on:Mar 10, 2012 Played the course:once

Pros:

* This course has a couple of good pin placements and a few cool shots, 1,3,7,10,17 are the best examples.
* Having multiple tees is a plus.
* Having a mix of long/short holes is also a plus.
* Park itself is very nice, with lots for family to do if they don't want to play disc golf.
* Well maintained

Cons:

I hate to dock any course with more cons than pros, but this course just feels like a place that fails to live up to its rating, and, far more importantly, it just fails to be fun.

* In playing ~200 courses, I've never spent so much time throwing max-D drives across a flat, open field. This course feels like a waste of time and of energy.

* The couple of holes that have trees--LOTS of trees--like 12,13,14--are set up to be virtually unfair -- plinko holes without clean lines. As if having too many trees on a few holes makes up for having few-to-none trees on most other holes.

* A lot of otherwise open holes are made more difficult by placing pins in tricky placements right next to the water -- this is interesting and creates score separation for a tournament, but is frustrating for casual play, since its the risk/reward of frequently losing discs.

* Signage is so-so. Finding your way from hole to hole without a map would be very frustrating ... especially when it can be several hundred feet of walking between most holes.

* Repetition is high on this course -- lots of holes feel the same and, effectively, are the same. Max-D drive, followed by max-D drive across a field. Or, when there is more interest to a hole, its still a virtually identical repeat of a previous similar hole -- max-D drive across open field, followed by a tricky, mostly-open RHBH hyzer to a basket with water behind it.

Other Thoughts:

This is a course I really wanted to like. During a recent disc golf trip in St. Louis, my brother and I hit 9 of the top-rated courses in and around the city, and this was our least favorite of the bunch, by far. It was the only one that really failed to be FUN to play. When disc golf stops being fun, you should do something else. So that's one of the most damning things I can say about a course. It's just not fun to play.

Long, long walks across almost entirely open fields, repetitive upshots, and repetitive hole design make this a dull, uninspiring exercise in practicing your longest drives. A stack of drivers and a football field would give you a similar afternoon, and you would probably learn more from the experience.

I wish I had suggestions for how to improve this course. As it is, I think it would actually be a decent tournament course for big-arm pros... especially on a windy day, when it would make the basket placements high risk/reward. Still not necessarily fun, but at least it would give it purpose.

If I were making recommendations to improve this course, I would tighten it up and shorten it up (I love long courses, but they have to have the terrain to make it fun -- it needs to be placement golf). There are a lot more tree options in the borders of the big field in the back, and those tree options and elevation aren't being used as well as they could. The 13-14 area could use a little thinning out to make it fair, and if there were a way to put more holes in that part of the course--its beautiful there--it would help break up the monotony and make this a much better course for daily play.
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