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Hampstead, NC

Wild Turkey DGC

Permanent course
2.55(based on 3 reviews)
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Rastnav
Bronze level trusted reviewer
Experience: 55 played 12 reviews
2.00 star(s)

Short but scrappy

Reviewed: Played on:Aug 2, 2022 Played the course:once

Pros:

Short course that nonetheless will eat you alive if you don't hit your lines. It is carved out of a small patch of new growth pine forest, and you aren't likely to see anyone or anything else while you are playing. Most of the tee shots are blind to the basket, or even the next section of fairway, so you will need to scout and take careful note of exactly what line you can throw.

Every holes has a well defined fairway, but it is the very antithesis of a Houck course. There is one line, and one line only. Fairways are quite tight, sometimes as little as 10 feet wide. Off the fairway is rough that is as thick as I have ever played.

The way to play some of the holes, especially the ones marked as par 4 or 5, is not necessarily obvious on first play through. I think there is definite replayability here. This course should make you better at hitting tight, short lines. You might think of it as scramble practice for a longer but more open course.

Even the hole that was only 100 feet I found to be a non-trivial challenge, as there is no direct line to the basket and the only real play is some sort of spike hyzer or grenade, with a basket that was quite elevated.

Side note: Despite earlier reviews mentioning this, I saw no sign of multiple tees at this time.

Cons:

I would say that this course probably doesn't really get enough play given the maturity of the trees, and it shows in the absolute tangled mess that is the rough. It may have started off less dense, but once the fairways were cut in the areas off the fairways sprouted into dense thickets of brush, brambles, and vines that will eat a disc in one gulp.

I thought I hit my line on #5, a 150 foot sawed off hyzer with a putter, only to discover that it must have skipped or hyzered too far off to the left. I searched for a solid 20 minutes and simple could not find it, even though the possible search area was quite small. (One of my favorite discs, too, sadface.)

Because the course is quite short, with tight fairways, many of the holes have really awkward required placement shots. I can't say for sure, but it feels a little like some of the tough lines required at Castle Hayne have influenced this course as well as a couple more courses to the north.

At no point is there really any air to send your disc into that isn't the fairway. The bright side is that the dense rough usually means you can't stray too far off the fairway, but once you are short of the corner and pinched, you aren't likely to find an easy way to recover.

The turf-on-pallet tees are a good idea that need more maintenance than they have gotten. In some places that means the turf is gone, in some places the turf is no longer fully attached. This isn't a huge issue simply because the course is so short, but in one instance it made for a nasty slip when the turf actually extended, non-obviously, off the end of the pallet.

The tee signs are nicely done, but given how blind the course plays, it would be nice to have an accurate depiction of the hole on the tee.

Other Thoughts:

I found this an enjoyable course to play despite losing a disc and generally getting beaten up. I think that if the course had enough regular play, it would become even more enjoyable.

I think the disc golf world is overall better if private, pay-to-play, courses thrive alongside the public ones, and I'd like to think this "semi-precious gemstone in the rough" sits nicely in that setting.
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