Pros:
Winged Deer is a solid, well-rounded course. If courses were restaurants, it would be the all-you-can eat buffet with all the variety of hole layouts.
- Yes, Winged Deer has just about every type of hole you could imagine. Pulling into the parking lot, I can see that #1 is a wooded, uphill hole, so I'm expecting a lot of elevation throughout the course. Wrong. Nothing had the elevation like #1; although, other holes do have decent elevation, including #4 (downhill), #6 (uphill), #8 (downhill) & #17 (uphill). Course also offers layouts from wide open (#8) to semi-open (#11, 15 &16), tight (#2, 7, 10) to no fairway (#13 &14). Through in doglegs, straight shots, S-layouts, and you have everything except water holes.
- Course does use the terrain very well, presenting some challenging holes. #7 is a daunting tee with trees/thick rough on both sides of the s-shaped fairway. You keep the shot in play, and can be aggressive with your second shot. Hit the trees/rough, and you could waste several shots just to get back in the fairway. #16 has a right-to-left sloping fairway on the course's longest hole. If you can keep your shots in the fairway, once again, you can score well.
- Along those lines, course has tremendous risk/reward factor. Again using #7 as an example, a smart shot might be throwing Roc (or any mid-range) off the tee, sacrificing distance for accuracy. If you're feeling lucky, and throw driver on the hole, in the fairway will put you in great position. Hit the trees, and double bogey, or worse, is in play.
- Great course map online. There are some long walks between holes, blind tee shots, overall potential confusion, so you'll be thankful for it.
- Course is mostly isolated from the rest of the park. I didn't see any walking trails cross over, play through the course, so DGers have the space to themselves. You play near ball fields on #9 & 10, but barring a horrible shot on #10, they're not even in play.
Cons:
There was an overall sense of inconsistency throughout the course, which was more disappointing than frustrating. For every two or three great things the course offered, there would be some sort of issue.
- The first, and biggest, problem was the inconsistency in hole layouts. There was no sign or notice at the kiosk what layouts the holes were in. After playing the first several holes, I noticed they were all in the "A" position, so I assumed it'd be that way throughout the round. Nope. I then noticed some tee signs had a marker indicating which position the basket was in, so that was nice, except it appeared on less than a third of the holes. It gets frustrating to either A. walk a hole before playing to see its layout, B. play a generic, safe shot that will put you into an ok position for either layout, or C. hope it's in one layout, and hope you're not wrong.
- Holes #13 & 14 are terrible. Neither has a fairway, unless you count trees as a fairway. Now, if they were short holes (say 150 - 200 feet) where you could throw a big arching shot over the trees to the basket, that's one thing. But there really wasn't a place for that. They were just bad holes, that offered no fun, or anything at all.
- Several other holes just seemed to be fillers. The worst of these were the two most open holes #4 & 8. Both had trees around the tee, but once you cleared those, you were throwing into wide open fields. On #4, it was weird going from three wooded, mountain-esque holes to a polar opposite.
- The metal baskets are hard to see in the woods. As always, yellow baskets, or any other bright color is such a great thing when you're throwing in shadows.
Other Thoughts:
Winged Deer is a good course, but I felt like it should have been better. That's why the issues were so frustrating. If the holes were all in one pin position, or if every hole had an indicator, that would be huge. Also, there seemed to be plenty of room to replace, or change, the bad holes.
- I loved the variety the course offered. Depending on your taste, there will be some holes you'll really like here, and some that will frustrate you. Then there's #13 & 14, which I don't think anyone will like.
- The course offers plenty of challenge, but there are also some really good birdie chances here. At the end of the day, most DGers will probably think there are some holes they should have done much better with, and probably acknowledge they also got lucky on a hole or two. I think that's you're looking for in any course.
- #7 and #16 are probably the signature holes of the course. They're not necessarily the most fun, but these are the ones where you really need to step up to get a good score. You'll really need to earn a birdie on these two.
- This is a good course for eastern Tennessee. It's definitely a notch below Warriors Path, but still good nonetheless.