Evansville, IN

Woodmere DGC

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3.445(based on 17 reviews)
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Woodmere DGC reviews

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PastorofMuppets
Silver level trusted reviewer
Premium Member
Experience: 4.8 years 150 played 118 reviews
2.00 star(s)

Woodmere before Liquor, never been sicker

Reviewed: Played on:Jun 18, 2023 Played the course:5+ times

Pros:

1) Moderately maintained park course (fairways look mowed with a bush-hog with clumps of brown grass clippings everywhere) with a few visually pleasing holes in an otherwise bland park. Just barely makes the pros column as the good about the aesthetics of the course slightly outweigh the blegh.

2) Tee-pads are a mix, with some of them concrete, some rounded bricks mortared together and uneven. (Another barely makes the pros column because multiple tee pads are broken, and when they are, it's always the front right portion of the teepad) Tee pads are skinny as well, probably 3' x 8' at best and elevated about 4" off the ground for those who like to run up from long or the side of tee pads, you will have to step up.

3) Tee signs exist, probably mid grade in providing a hole map which isn't very detailed but better than nothing. Hole number, Par and distance are oddly written in very small font on the tee signs, but the hole sponsor is large, so that's a plus.

4) Baskets are DGA Mach's, not sure of the version but it's the kind with 28 chains and the little hole number placard on top that refuses to catch high center or left side center height putts.

5) Mix of lightly wooded short holes with wide open extremely long holes. Probably an advanced level park course because of the distance required masquerading itself as a beginner friendly course. Most holes are throwing from a lightly wooded inlet out into the open, or vice versa, throwing from a wide open tee and fairway area into a lightly wooded green.

6) Everything is a Par 3, so no need to check the tee pad sign out here. Whether it's a 200 ft woods shot or a 530 foot wide open flat bomber, it's always a 3.

7) Mostly flat course with a few wild elevation changes thrown in. Steep green on Hole #4, Almost vertical tee shot on Hole #5 with a massive drop off behind the green, Hole #7 is a long downhill chuck, Hole #9 has a steep sloped upward green, Hole #10 plays uphill the entire way, and Hole #11 is downhill the entire way. Othwerise the entire course is flat.

8) If you have 400 plus off the tee on a controlled golf line, you might enjoy the difficulty this course requires. While not extremely difficult to play for Par, birdies are very hard to come by without a ton of power.

Cons:

1) Every hole is a Par 3, which isn't terrible initially with Hole 1 and 2 being relatively short "hit your gap" wooded Par 3's. Then the course turns it up to eleven difficulty and adds weird shot shapes to boot. Your next set of Par 3's all average over 380 feet to finish off the front 9.

2) Random mandos. This course, in order to make itself more difficult, throws in a ton of mandos. Hole 4 starts you out with forcing you to play a 300 foot tunnel shot between a 20 foot gap of trees roughly 150 feet off the tee, when both right and left side are open, to a green that is probably 15 feet wide a couple stories up a steep embankment with thick trees and underbrush on either side. The mandos protect nothing. Hole 6 has one forcing you to go right of a tree on the edge of circle one for some reason with literally 150 feet of open space to the left of the tree that a disc could fly with no issue almost purposefully playing to a righty hyzer and laughing at Lefties and righty side arm guys.

3) Hole #8 is a fish-hook hole that forces you to throw a spike hyzer or massive turnover over 20 feet tall of vines and underbrush blind that line the entire right side of the hole and try not to land in jail. The green is so well protected and the distance so far that most people just throw out in to the open field and pitch up for par.

4) Hole 9's entire fairway is a parking lot, and I'm not joking. This hole is unplayable if someone parks along it. The basket is guarded more by light poles, cars and park information signs than the couple trees on the green. Circle on the front of the green (which is still part of the parking lot and OB) usually has a car parked in it. Enjoy.

5) Hole 10 is 375 straight uphill roughly 6 stories in elevation. Broken tee pad, two giant trees directly off each corner of the tee pad leaving you a 3 foot gap to hit immediately upon release and you are pointed straight into dense woods with the fairway being probably 50 feet left of the straight gap you are forced to hit off the tee. This hole is scary to throw because there is so much potential for injury. Broken tee pad, 4" above the rest of the ground, tee sign close to the tee pad, two trees you can smack your hand on. Odd angle forced tee shot that most people aren't comfortable throwing.

6) Massive walk down the hill and across the parking lot to get to Hole #12. It's almost like this course would have been MUCH better if it was only 11 holes and ended right here, but wait, there's more suffering.

7) Hole 12 greets you with a 405 late tunnel shot par 3. Tunnel starts 300 feet off the tee and is maybe 45 feet wide with trees and thorny underbrush on the left and right. Low ceiling and low lying. Whenever it rains this hole floods. Played here once and the water was 6" deep in the tunnel. This hole and 13 both throw down a path just to the right of a well loved and well utilized walking trail. It is hardly every not full of joggers and dog walkers. And they are usually coming at you from behind the woodline so you don't see them coming. The slightest fade out early and you're at risk for hitting someone.

8) No, not that way. The most obvious tee pad to your right or left is never the next tee. Insert long walk for no reason to the next tee. Let's add the 2 dumbest holes on the course, 14 and 15. Risk of hitting poeple off the tee, Check. Random mandos, Check. Stupid distance and shot shape required, Check. Holes that make no sense and don't relate to the rest of the course at all, Check. Both of these holes are SMACK in the middle of two soccer fields, you know, right where the fans and parents sit. The mandos prevent you from throwing over the soccer fields but force you to throw at the spectators. Wouldn't you know the ONLY trees back here are on this little strip of land between fields so the shade is exactly where everyone is going to sit. And of course, they made it 375 feet on a huge righty hyzer angle so you have to mash something high speed to get there. If there's a soccer game going on on either course, skip these holes, or play duck hunt with some toddlers, your call.

9) Now lets long walk back down 13's fairway to get to 16, makes sense right. How about a hole designed so bad that locals refuse to play the intended gap off the tee (a 3 foot tree gap 10 feet off the tee and pointed 45 degrees the wrong direction of the hole path), and have thrown so many discs through the dense woods to the right that the discs have cut out a small stop signs sized window to throw through. Insert random elevated basket at the end of this 390 foot par 3 with dense woods and a creek 10 feet behind it. Oh did I mention this throws over the open field that is utilized as the dog park? No?

10) Hole 18 ends your round with a flat 530 foot par 3 to get you back to the parking lot. You have one tree about 300 feet off the tee to your right to miss. Otherwise let it fly. The basket is about 40 feet from #12 tee pad so be careful showing off your power to your friends as you may hit one of the people waiting to tee on 12.

11) No benches, no trash cans, no restrooms, heavy use park with no signature holes (that are positive), thick heavy rough that eats discs. Just unfun in every possible way.

12) This course is a ratings killer if you play it during a tournament. If you aren't 950 or above and possess tons of power you'll struggle to shoot even par. I remember winning MA40, shooting -2, and it rating at 830... Yikes.

Other Thoughts:

I have avoided reviewing this course for quite some time as I wanted to temper my personal hatred for it and play it again before sitting down to review it. And, not surprisingly, playing it again didn't improve my thoughts on the course.

I won't hate all over this course any more. Disc golf is supposed to be fun and enjoyable. Regardless of how you are playing you should, at the end of the day, enjoy yourself. I never have here. I've won tournaments on this course and couldn't wait to go home and just be happy it was over. Maybe some of you will enjoy this type of course, but I just can't. This course is bland and tried too hard to be difficult by making itself painful to play. It is outclassed by the Mesker courses in every way. I still continue to play this course (but only for tournaments because they keep using this course for one of the rounds for some reason). This course falls into that you should play it once and decide for yourself if it's your kind of course. Especially if you come down for a tournament in Evansville. But it would not be something I would travel very far to play otherwise, and certainly not come to Evansville just to play this lone course. While it isn't terrible, it is very bland and unfun.
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