Cgkdisc
.:Hall of Fame Member:.
There are three types of holes that don't reward power/distance. One is a downhill drop shot. In theory, a ski hill course that starts at the top where all the holes are downhill and reachable by everyone in the field with putters, would neutralize power/distance the most. Even then, power matters for putting in the 25-70 ft range for throwing lasers versus more arching putts required by less powerful throwers.
Another is a dogleg or bend in the fairway that can't be defeated by going over the top to where all players in the field are able to reach the dogleg with mid-ranges and then the hole from the dogleg. The third is a hole with an OB area that has to be crossed, everyone in the field can reach the front edge of the pond off the tee and the pond is wide enough that no one can clear the pond from the tee or at least wants to risk it.
Those types of holes are a small percentage of all holes being played. So, it should be no surprise that Steve's graph shows how important power/distance is in our game as currently designed whether thru woods or mostly open.
Another is a dogleg or bend in the fairway that can't be defeated by going over the top to where all players in the field are able to reach the dogleg with mid-ranges and then the hole from the dogleg. The third is a hole with an OB area that has to be crossed, everyone in the field can reach the front edge of the pond off the tee and the pond is wide enough that no one can clear the pond from the tee or at least wants to risk it.
Those types of holes are a small percentage of all holes being played. So, it should be no surprise that Steve's graph shows how important power/distance is in our game as currently designed whether thru woods or mostly open.