Pros:
Central Park DGC is a new 9er, an Eagle scout project course that opened just around now, kudos to Matt. Coming in, the park is ridiculously nice and you'll want to park in the last (third) lot of the long one-way U drive and walk towards the asphalt path in the direction opposite of all the park you've just seen.
Distances are short, obstacles like trees are sparse. Five of the holes are under 200 ft but elevation is there. Many of the fairways are bands of mowed grass with unmowed tall growth (grass) on either side, that can have some disc loss but realistically probably be trampled by previous players. Elevation plays a slight role on two of them (#3, #9) and a more major role on three (4, 5, 6).
The baskets are Dynamic Disc Veterans, my first encounter with them. They give a nice, pleasing jingle with anything that goes in. Tee Signs are instructive although a bit flashy. Tees were longer rubber mats.
Uphill #4 is imo the star hole and #9 is a nice, longer distance (300') ender.
This is DGC appropriate if you're relatively nearby, about 20 minutes drive or less, for casual play or introducing people to the game. My nearest comparison is Branchwood, a little over half an hour away west.
Cons:
LHBHer and RHFHers will feel left out here. All straight or hyzer holes.
Talking about that, by the third straight hole at a similar distance or two uphills in a row, all without obstacles, the charm wears a bit thin.
I checked in person and on google maps, the terrain rather limits the course, and unless they later open a hole or two on the field West/South-West of Basket #4 and subsequently lengthen some others, the course is about as good as it will get, a pitch and putt, although some planted trees could add variety.
After I was done playing the official layout, I did tee off at basket #4 and played the grassy water basin as a long hole, using #6's basket as the goal. It's over 600' throwing distance easily. Then I went the opposite way, using the path as the tee-off, just to try forehand. As unofficial holes, both were the most fun I had on this course.
Other Thoughts:
On the path, after hitting #2 Tee, turn left to get to #1. Course loops more or less.
#1, Hzyer around a tree, 200'. Water is on right for really wild arms, and the overgrowth on the left is a more realistic OB.
#2. Straight shot. 164'.
#3. Straight shot, fairway peaks and then downhills. 173'.
#4. Uphill 240. You're aiming to the left of the chainlink fence. After the first ridge is a depression, a grassy flood/stormwater basin. Basket is up on local high with small drops behind and left of it.
#5. Another smaller uphill 190.
#6. A touch shot down and to the left, with some trees. 160'.
#7. 200' straight shot. Open grass.
#8. 186' straight shot with unmowed sides again.
#9. Unmowed sides beginning 3/4 of hole. Slight uphill. Pine Trees standing guard on right halfway to the end.
You can exit right of last basket to get back to the asphalt path.