Pros:
-Shot variance. Though a VERY forehand friendly course, every shot in the bag is required. Distances varying from 186-500+ ft.
-Elevation change. You're going up or downhill on about 9 holes.
-Tee signs, pads, and navigation. Tees are nice, long, concrete pads. Multiple positions are mapped in color on very detailed signs, with current pin placement marked below. Stumps to sit on and hooks to hang bags on each pad as well, along with frequent trash cans. Course flow is obvious and easily navigable.
-The OB Ditch. Both a pro and a con, makes what would be an easy course quite challenging.
-Parking lot and practice area. Two separate practice baskets with a sweet four-way net serving as a driving range.
-Guarded pins. I would say about 13 holes have a very guarded basket and at least half of these holes play the OB ditch just feet from the basket.
Cons:
-The waiting game. It's a good course to learn on, as you are unlikely to lose a disc or get annihlated by distance, and therefore draws a crowd. That crowd frequently includes a lot of beginners and large groups. This course CAN be played in an hour by two decent players, but only at noon on a Tuesday. If you're playing in peak hours or the weekend, be prepared to play through some people and wait behind others.
-The OB Ditch. I'm not against it per se, but despite a lot of holes being ace runs, you get punished for trying. You also get punished for running a number of 20 foot putts or by hitting the cage. Drawing metal on a 20-footer can STILL leave you OB putting to save bogey.
-Other park users. Again, not inherently opposed to multi-use park courses, but this one has a lot of traffic with some very sketchy crossing points.
Other Thoughts:
This is a fun course. As a forehand predominant player, this is a REALLY fun course. I generally throw about even par here, and that is usually the result of combining a few OB ditch shots with some birdies on very forehand friendly holes. If you don't have a great backhand turnover, this course will punish you as a RHBH player. For the RHFH people out there though: PLAY THIS COURSE. You will have an advantage, and a rare opportunity to play 7+ 250-400 ft forehand skip-shots and spike hyzers.
The first 3 holes are all north of 300 and guarded, very rewarding birdies. If you've read this review, you can tell I'm very ambivalent on the OB ditch. It's small enough to be fair, but a stunning number of tee shots demand that you throw right at it to get the birdie. This is because the baskets on these holes are within LITERALLY 2 feet of the ditch. There was not a hole where the ditch was in play (minus 18) that left you more than 2.5 ft behind the basket on your putt. So not only can you be punished for attacking the baskets, if you bail out to safety you're still putting at Death. Given the 3 feet of relief you get from entering the ditch on an OB, it is WAY better to miss a tee shot close and save a drop in par then to putt a 25 footer, miss, and come back for bogey.
Some signature holes: The 6/7 Combo. A 186 foot gift that begs for a soft putter over the top, followed by a massive 489 foot bomb downhill at a pin 2 feet from the ditch. The first such pin you encounter.
#11: Plays 390 ft left to right, demanding a skip shot forehand through some "field goal trees" that needs to both get through and then settle before reaching the pin....2 feet from the ditch. I have no idea how a RHBH play for 2 would work.
#12: The Mound Hole. Basket is on top of a 20-25 ft tall mound, which unless you ace it, are unlikely to land upon. Better to lay up and take your medicine.
#17: Buried in the Ditch. Just Death. If you land right of the basket, you are OB. If You've done this by throwing a right to left shot, you were never in bounds and basically re-tee.
#18: Can it be reached? Yes, but you risk the ditch on the only hole where it crosses the fairway in the ideal landing zone.
All in all, almost a 4 disc rating, and for me it is a four-disc rated course. I acknowledge, however, that this is because I am a forehand thrower who loves the layout. The irony is that despite a ton of different pin placements, the holes that never change are the forehand shots. So come with one, or have on hell of a cut-roll turnover.