Pros:
Another course in Seminole. Some nice tunnel shots but not overly punitive. A few forced lines, but nothing silly. Easy to see the baskets as they are painted bright orange/white (even though it's a little faded).
Circus hole over the culvert on 18 was neat. Varying lengths but no a ton of variety.
Clover/grass was noticeably high when we played, but shouldn't be an issue when recently mowed.
Playground in the park. Can pretty much see the entire park from any hole so keeping track of family/kids should be easy. Bathrooms near the parking lot.
Cons:
Whoof, where to start...
Homemade baskets have varying chain weights/tensions that do odd things to putts, including reject them, especially in the top third of the target. One basket, 17, has no chains. The bottom of the baskets are solid with a few drain holes and they've collected leaves, twigs, trash, etc. Tee boxes consist of a landscape timber buried flush with the ground to mark the front of the box. Trouble is those timbers are about 2-3' long max and difficult to find in the high grass/clover undergrowth in most of the park. Baskets are showing their age in some cases too. Lots of shad on the front nine and the sandy soil was damp in spots. Shaded spots/low areas hold water and mud throughout the middle nine holes.
By far the biggest issue with the park is the layout. The holes are very tight to each other at times, especially some pin/next tee placements and the course deliberately crosses itself at least once. A couple of faded mando indicators on trees tries to address this, but not nearly enough. The front nine is a lot of tunnel shots through old growth trees with wide well established fairways. The back nine is repeatedly throwing in open field areas. Length variety is good, but zero elevation change throughout.
Navigation was somewhat tricky in places as the tees were not easy to locate and the basket numbering (sharpie on the basket) seemed off around 8 or 9. Navigating 8, 9, 10, 11, 12 & 13 was weird and wasn't intuitive. We ended making up a hole to play the pin we thought was next up. The map isn't unclear, but there just seemed to be lots of walking to the next tee when it felt like a different layout was more natural for flow. Worse than all that is the fact that you HAVE to play around picnic areas and pretty close to playground and other park equipment; it's just not that big of a park. You also have to throw over the entry road on 17.
Other Thoughts:
Not a destination course by any means. The circus hole on 18 was the only standout hole and by then any 'charm' the course had going in had worn off. The dangers to other park-goers is moderate if they're in the right places so be aware if you play the course with any other patrons around. I think that new baskets, better tees, improved navigation and maybe some tweaks to the layout could turn this course into a pretty good rec course. I don't know how possible that is though. Definitely land-locked and if the park is used at all by other patrons, that may not be an option. Maybe turning it into a killer 9-hole with some alternate tees is a better use of the space. Bottom line? If you have to play one course in Seminole, play Mekusukey instead.