Pros:
A course seemingly geared toward the advanced side of novice, there is indeed a lake at this park. The mild elevation changes throughout the park will be your main obstacle, matching the angle of a hill or stopping short on a downhill throw will test this aspect of your game.
Sizable concrete tees throughout the park, at least two pin spots on every hole, the ever-informative Dynamic Discs tee signs, and 18 Latitude 64 baskets round out the amenities of the park. Everything is in excellent condition.
The lake creates a balanced obstacle for the last seven holes of the course. These are some of the shorter holes on the course, but they play to the risk/reward side of the game incredibly well. 13 is the best example of this: it's a downhill, 200ft hole, and the pin sits about 20 feet from the shore on a small plateau. You have to put enough power behind the shot since the hill before the plateau could hop your disc up to rolling, but also there's water behind the pin, so obviously you can't aim to overshoot it by much. 12, 16 and 17 have rollaway potential into the water, 18 crosses a not insignificant cove, and 14… well, we'll address 14 later.
Elevation is used smartly throughout the course. 2 plays over a small dip in the land, but still finishes higher than it starts, but with the pin directly behind a tree that can be tough to gauge. Holes 4 and 8 are the only ones with pins near 400ft, but they are slightly downhill which plays to the easier nature of the front half. 15 is also a big downhill right-finishing hole, but you cant go too far right since the lake looms over there.
What trees there are have been used well. Shielding the pins of 2 and 4, blocking the right to left hyzer on 9, guarding the tee shot on 12, and the treeline along the lake creating a ceiling on 14 and 16, tucking 17's pin into the evergreens, it's all done well.
Cons:
The sameness of holes 3-9 is a big flaw. While it is the easier part of the course, they run together after having played them which makes it hard to think about how you'd attack those holes next time. I've had to look back at the hole pictures to write about those for this review… that also might owe to me playing 115 holes in a day, but I remember the others just fine.
Hole 14 plays very close to the lake, and that's fine. What isn't fine is the long pin being so close to the lake that any missed putt has about a 75% chance of flying/rolling into the lake. The reward is far to small to risk your putter on a long putt.
Some of the routing between holes is a bit odd. The tee of 6 is over a hill from the basket of 5, the long pin of 9 is directly in 10's fairway, and to get to 15, you'll walk up the hill just to go back in the same direction you came from. While it does allow for the trees to be better used, there was enough space left in the park that these issues could have been avoided.
Hole 3 is dead flat with a telephone pole as the only obstacle.
While there are groups of holes that do things well, no hole does anything to set itself apart from the others. Maybe the unique green of 11 long, but that's all I can really think of except the cove shot on 18, but the green of 18 is full of loose scree while trying to make a putt.
Other Thoughts:
Parking area is a bit small for an 18-hole. I imagine league night parking overflows to the street.
The designers really did make a lot out of this piece of land. With a few more standout holes this would be a no-brainer to stop at if you're in Topeka. As it is, it's still a fine option, but it wouldn't be on the top of my list.