Blake_T1
* Ace Member *
Something that is often misunderstood is the idea of armspeed and how fast you have to be moving.
While more arm speed has more distance potential than less arm speed, it's not the real meat of the subject here.
I'm not sure how many people are familiar with roller coaster design but there are several tricks involved in design, the key is this: inside the car you feel like you are moving faster than the car is actually moving.
To provide a safe yet enjoyable ride, roller coaster designers understand how to employ certain tricks to give the illusion of speed. Basically, they know how to use angles and directional changes to manipulate the feelings of inertia, angular velocity, etc. without needing the car itself to be moving that fast. When you whip around a turn it may feel like you're flying around the corner out of control. In reality the car is moving quite slow but you are feeling the angular velocity of the arc.
Throwing with snap employs a similar concept. The disc is the rider but instead of staying in the car, it goes flying out with the forces generated by the angle and direction changes. It doesn't require tremendous arm speed to make this happen, just a good sense of timing and precise directional changes.
While more arm speed has more distance potential than less arm speed, it's not the real meat of the subject here.
I'm not sure how many people are familiar with roller coaster design but there are several tricks involved in design, the key is this: inside the car you feel like you are moving faster than the car is actually moving.
To provide a safe yet enjoyable ride, roller coaster designers understand how to employ certain tricks to give the illusion of speed. Basically, they know how to use angles and directional changes to manipulate the feelings of inertia, angular velocity, etc. without needing the car itself to be moving that fast. When you whip around a turn it may feel like you're flying around the corner out of control. In reality the car is moving quite slow but you are feeling the angular velocity of the arc.
Throwing with snap employs a similar concept. The disc is the rider but instead of staying in the car, it goes flying out with the forces generated by the angle and direction changes. It doesn't require tremendous arm speed to make this happen, just a good sense of timing and precise directional changes.