Just remember the old adage: Too many cooks will spoil the stew.
I'm all for people helping as long as they realize their boundaries. Same as when I get the chance to play a new course and don't care for parts of it, I understand that someone else has done the work to get it in and it's not my place to give design comments. If the designer asks for it, sure, I'm happy to help, and would possibly donate labor to make the changes. But I would never go to the owner for a change without the designer being present for the meeting. Idiots that try to circumvent that process cause more problems than they will ever solve.
I'm not sure I agree with that bolded statement, John. Maybe it's been my own experience, but I almost see it as being the exact opposite problem. Designers playing the roll of "czar" or "God," doing
everything their way, while almost taking offense at the notion of others daring to offer constructive criticism or alternative ideas. Also, protecting their "secret" about a new course going in the ground...so they can have a plaque erected in their own honor as its designer. Looking for $$$ or status/recognition more than input and the very-best end result possible. Keeping in mind that the definition of
"very-best end result possible" is HIGHLY, HIGHLY subjective.
Too many cooks might spoil the stew, *IF* nobody's minding the pot while the stew is cooking.
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
But if a chef never tries out new recipes, new spices, never talks to their patrons or reads their reviews, then they'll never be as good as they could have been either.
I love Steve West's earlier comment about iterative design!
IMHO, that is the key to eventually having a great course. Let a course get broken in for a year or two before spending thousands on signage, tee pads, etc. Play the course with people of all abilities (not just your buddies). Heck, play it with a lefty or two, if you can find one!
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Play it with a person who's never played it before, then listen VERY carefully to their comments about fun/challenge, safety, finding the next hole, etc. Then tweak/redesign holes based upon live usage and actual feedback rather than "design theory."
Also, the biggest mistake I see on most courses around my area is people simply taking the quickest path to discs flying. Rather than being okay with the idea that it might take a year or two (or heck, 5+ if you're like me with my baby here in my home town) to carve out fairways, plant trees, whatever.
Iterative design though...WHAT STEVE SAID! That, and think of the design project more like a marathon vs. a 100-yard dash. A good course design will practically become like one of your children (emotional ties and the amount of time you invest in it)...so if somebody's thinking it's going to be a week(end) or two of work, a C-/D+ course is probably the very-best folks could hope for.