Pros:
-I like the back nine here, for the most part. It has some average length holes like 225' to 400'. The elevation changes are pretty solid and SOME of the island holes are fun.
-Hole #15 is by far the signature hole here. It's a hole you don't want to miss out on. It's a super fun, long downhill shot. You have to be left of the road and right of the fence on this hole. If you stand on the long pad, savor this hole. Take a picture because it is pretty great.
-If you play this course at Friday singles, or in a tournament. It's anyone's game. To me, that is a con. But to some people, that is a pro. The OB's really amp up this course. If you were to set up a scatterplot of a random sample of scores, chances are you would run out of room on a piece of paper. I had a VERY terrible round (57) because of three holes, in which one of them I got a 10 on. But there are scores here in the low forties.
-Dual sets of tees, I would just play the blues. They are hardly any longer. The short pads are used as drop zones when you go OB. The blue pads are much more interesting.
-Has some benches here. Which is more than enough because this course isn't really hilly.
-Ends well with a great hole 18! I hit chains for an ace and it would've been my longest one, but oh well. It's a fun open hole at 329' long that plays slightly downhill. The rough to the left is OB, but to me it's relatively fair because it isn't an island, so if you want to play it safe you could just throw it further to the right.
Cons:
-Okay. The island green rule about being inside the berm on #17 is well, a terrible idea. Sorry, but if you are new to the game or just play to have fun. HAVE FUN, and forget about it. #17 is a newly added hole that was put in because the old #13 was taken out. #17 is 240' from the long, so you need throw at least 210' to get it to the berm, but the road is no more than 15' past the basket. I threw from the long, went past the road, re-teed from the short, missed it THREE more times. I was playing at Friday Singles, so after that I really wanted to leave just because of one hole. I don't mind island greens but after missing it four times, it's just not funny; it takes the fun out of the game. I'm strongly against the "re-tee until you make it" rule, because it sucks! I mean, if you think it's a good idea then I would say you're crazy. Re-teeing from the short didn't make any matters better because it only made it tougher for me to avoid the road. This is how the hole is played and the idea pissed me off so badly. Either establish a drop zone maybe 120' from the pin, or just do without the island green.
-Another ridiculous island hole is 10. You have to cross the road, but the creek is so close to the basket. If you don't cross, or if you go into the creek like I did. You have to re-tee from the short pad if you play the OB's. I think this hole would be better if it was straight, where you don't play it as an island, because if you cross over the road, you might as well take a provisional because chances are, you're OB. And re-teeing just makes it even more irritating because the chances of you hitting the water don't get anymore slim. You still will probably hit it. Want my advice, forget the islands on 10 and 17.
-Front nine isn't all that fun. It starts off well with a long par 3 and continues to be fun on the second hole. But holes 4 thru 6 are awfully short, and don't really have a challenge to them. But if you play singles here, you will love this three hole stretch. Hole 9 in my opinion is just too weak of a hole as well. The basket was moved, it used to be over the road but now the road and beyond is OB. It's like 130' and doesn't really offer a challenge unless you really want an ace.
Other Thoughts:
-If you exclude two holes, the back nine is pretty good. Especially holes 12-15. They are all excellent holes with good elevation changes. Hole 12 is a great uphill ace run that plays as an island, but it isn't so hard to hit. #13 is back downhill and over a fence! #14 is steep uphill onto a slightly wooded green, and #15! Oh my gosh #15 is a fun downhill bomb! If you play for fun, I promise you will love this hole.
-If you play holes 12-15, and 18 multiple times, you'll have more fun than you will playing the whole course. Some ideas that the WNC disc golf club have for OB rules are just over the top, and idiotic. Not that I don't like OB, but I don't like stupid and not needed OB, and holes 10 and 17 are like that. Both are really stupid holes. Overall, I don't recommend. Design a new course in the Asheville area because I don't like this course and based on the rating, you probably won't either. Unless you just play 12-15 and 18 several times.