Pros:
This course will challenge any level of player. You have to use every shot and disc in your bag at some point, and will probably even have to try something you've never tried before at least once. There is no safe hole on this course. Even the shorter holes have something to throw you off, whether it's low ceilings, tight windows, or trees and bushes. Hole 2 is an experience in itself that I recommend to every disc golfer, no matter how long they've been playing. It might drive you to sell your discs and pursue a career as a professional putt putt golfer, but it's still an experience that everyone should have at least once in their life. Personally I wish I lived closer, because the few times I've played it just haven't been enough. The first time I was here we finished our round and then played 2 repeatedly (at least 4 times) until it was too dark to see.
The variation in holes is perfect on this course. There are the holes like 1, 2, 12, and 13 that really let you air it out. Then there are heavily wooded holes like 14, gigantic S-curves like 10 and 16, and plenty of elevation change.
The risk on this course is through the roof, but so is the reward. Being a player who approaches the game with a "why not try the hard way?" attitude, I love playing courses like this. You get so many opportunities to try that crazy shot through a window that's too small for any sane person to try. Granted, that attitude plus this course equals a brutal score only surpassed by SeaTac and occasionally Terrace Creek , but I'm just having too much fun to care.
Cons:
I guess the tee pads can be called a con. I don't mind gravel really, but it can definitely hurt your run up if it's too worn in. Luckily they added concrete tiles to the pad for 2 for a more solid base.
Some of these holes just don't make sense to you the first time through. Hole 5 is a prime example:
A decent drive sets you up for a blind shot down a narrow alley with OB/electric fence/paintball on the right and a random collection of trees on the left. Two shots later, after you've been shocked and pelted with paint, you're back in the trees on the left and taking one of those crazy trick shots that probably won't work (but sometimes does) to set up for a difficult putt for bogey. I can speak from experience on the latter, but I've been lucky enough to avoid the former scenario. I just described a very challenging hole, but you'll see what I mean if you go actually look at the hole. As has been stated before on this site, it kind of feels like two holes spliced together, and not very gracefully. Holes 1, 13, and 16 don't make a lot of sense the first time either. I can't call them cons because they're some of my favorite holes on the course, but if you haven't played a monstrous course like this before you won't expect them to be quite so... Mean.
The flow in the middle of the course is a bit confusing. They did a great job of using every inch and slope of the meadow for 11, 12, and 13 without them encroaching on each other's fairways, but it still throws you off after you finish 10.
It has to be said even though I've played the course in both fall and winter and haven't had any issues with it myself: The marshy area for holes 1 and 2 can provide a serious damper (no pun intended) to the beginning of your round. Wear Gore Tex. You're playing in the Northwest. You should be wearing it anyway.
Other Thoughts:
This course doesn't like you. It just doesn't. It's paid the trees to play solid zone defense and the wind to mug your drives. Luckily for you the wind and trees have minds of their own and sometimes give the course the finger and help you out instead. But of course Bud Pell is a bully and will still try to find a way to hurt you. It's like a puppy with an attitude problem though. It might ruin your day by eating your shoes, but it's impossible to stay mad at and keeps you coming back for more.