Pros:
Carrollton is built on land which was once a developed tiered subdivision. The homes were demolished for a planned airport expansion that never happened. The tiers between the old houses and the planted rows of trees, shrubs, and in some cases, bamboo remain, creating challenging technical lines on just about every hole. Wood railroad ties and natural swales in the land create elevation challenges - both up and downhill. The neighborhood streets remain and are OB, creating in many locations very narrow windows for throwing through.
Carrollton got new teepads and tee signs in 2018. Many of the older reviews were done when the course was dirt and poorly marked. The pads are huge airport landing strip type pads and the signage is very good. Extra effort has been made to put down mulch around the pads, making the course very playable, even after heavy rains.
The course is divided into 2 loops, holes 1-9 and 10-18 which allows a person to play 9 holes if they want. The front 9 are mostly excellent. I'll get to the back 9.
There are a number of great holes on the course offering both short and long distance shots. The course will challenge every aspect of your game. Most holes have at minimum 3 pin placements and in some cases 4. Distances on the course range from 250' to well over 700'. As with any course, some holes are more interesting than others. Standouts for me include:
Hole #3: While the A position is a reachable 3 for most 350-400' arms, the B and C positions can leave players with very challenging upshots that will require some forethought about where you place your drive.
Hole #4 is a short downhill tunnel shot playing over wood ties and swales in the land. It's reachable with a putter - but with a number of well placed limbs blocking the shot.
Hole #6 is one of my favorites on the course. A big downhill with massive drop in elevation, position B rests very tight on the OB at over 350' and position C is behind a massive shrubbery blockade at over 400'.
Hole # 7 climbs multiple tiers with difficult shots on all 4 pin positions. 3 positions are behind a massive wall of trees and shrubbery. These will need 2 perfect shots to even consider a 3 on this hole. The 4th position is the only one viewable from the teepad - it's a beastly uphill that few will conquer without needing a 2nd drive.
Hole #9 is a flat shot over a long distance with different shrubs and trees entering the path. Most pin positions are well guarded, requiring a well placed upshot to even have a chance at par.
Hole #13 is the course score corrector. Pin positions are around 700' or more feet. Uphill. With a wood tie wall and evergreens blocking the view at around 400'. A par 5, it's easy to wind up with a 6 on this uphill monster.
Hole #16 is a golf course like dogleg right with pin positions well out of the reach of most drives with close OBs on left and right. Recent improvements have been made along the right OB clearing out the horrid honeysuckle which was known for eating discs. By far the most fun hole on the course.
Hole #17 is an uphill tunnel shot which will require some technical skill to get past a number of tree trunks blocking view of all pin positions.
Cons:
The course is built on a demolished neighborhood with zero amenities. For the first time out, it can be a bit scary - is it or isn't it safe? I've found dumped mattresses and garbage on a regular basis on some of the holes (particularly 14-15) which sit along some aging apartment complexes. It's not always well mowed (it was not today) and because it's not well attended to, posion ivy and honeysuckle are out of control in the brush.
The walks have been pointed out in other reviews. They aren't horrible - but they make the course confusing for first timers and in one case, the hole isn't really worth the 2 walks it creates and if i'm in a hurry, I skip it (15). In another case, people get lost right after hole 1.
It's evident the walks exist because the designer wanted two loops to allow a person to play 1-9 and 10-18 independantly of one another - which is certainly a good thing ... but the loops are pretty lopsided.
The front 9 is generally positive and very busy with players - both playing 9 and 18 holes. Cons of the front are the locations of holes 1 and 8, 1 requiring a long walk to 2 and 8 featuring long walks from 7 and to 9.
Many of the holes in the back 9 feel like an after-thought - or at the very least, just necessary to preserve the "loops". 10, 12, 14, 15, and 18 feel forced just so a person can throw 11, 13, 16, and 17. Alot of times, I'll throw the front 9, then park at 16 and throw the four holes on the back 9 twice, tossing in 12 once for 18.
Other Thoughts:
Overall, the course is postive - and I enjoy playing it - particularly much of the front 9 and a select few on the back 9. If there's ever a redesign (not likely for a long while), I'd revisit the flow to make the course less lopsided. Maybe start it somewhere in the back 9 and eliminate a few holes (12, 15) and add a few along Ralls and Phelps sts.