Pros:
Diavolo will probably skyrocket into the top of NC disc golfers' favorite courses list and it's well deserved. Not since Rolling Pines has a course of this caliber debuted with so much polish and quality design. There are little to no "new course" issues that usually accompany a course like vicious rough, etc.
The design is good enough to merit in-depth discussion. From the Whites and Blues that I played, the course is 22 quality holes with well-defined fairways. Most courses struggle to have 18 decent to good holes and Diavolo has that plus 4 more. The only holes that can be subjectively considered ho-hum are maybe the shorter par 3 holes used to combine with the fusion holes for the 18 hole layout. But there was little to no "par 2" stench on them. Legitimate holes all.
The design has broad spectrum appeal. It's open enough and the rough forgivable enough to please everyone from noobs to chuckers. And the holes are long and technical enough to satisfy the more advanced players. As a player that throws every speed of disc frequently and practically a 50/50 BH vs FH thrower I was happy to find shots for all my discs. Distance drivers to putters all saw plenty of use. This is not one of those courses where you'd necessarily be safe to go without mids or fairway drivers, etc.
Pulling all these shots out of my bag means that the hole shapes had a great mix of variety. For sure there are plenty of holes asking for flip ups, flexes, sweepers, etc. Practically every conventional disc golf line is needed to score well here. Most of the holes offer multiple options to attack. Hole 8 in the A position (over the fence) was the only hole with a bit of an extreme line needed to reach the green comfortably. There's a great variety of distance also, from 230' hole 14 that's probably the most get-able (despite the slightly raised basket) to 939' hole 16 (entirely wooded!).
This is also a very balanced course in terms of open vs wooded. The most open hole is #9 with the pond to clear and plenty of field to land in. But even this hole isn't necessarily a mindless grip it and rip it affair. Between the fairway shape, length in relation to par, and the moderate amount of trees you always have to consider next shot placement.
Part of the reason this course looks so clean already is because it is almost entirely pine forest. Pines make great disc golf course trees because their limbs rarely grow low enough to affect shots, they don't bury discs in leaves, they're easy to keep clear of underbrush, and they're great obstacles. Diavolo is easy enough to navigate thanks to the fantastic signs and the two-tiered benches available at the tees are easy to spot in addition to their main job accommodating bags and rear ends. The baskets are new DisCatchers which can't be knocked really.
The multiple tee layouts also do a nice job of providing more variety rather than one being a shorter version of the other for the same hole.
Cons:
There's not much. The only major issue is something the course can't really do anything about and that's the lack of elevation change. Diavolo is fairly flat, like a course closer to the coast (part of the reason it reminds me a lot of Castle Hayne). There is a bit of up and downhill though occasionally and the tee locations do a good job of making use of what elevation there is.
If you like to throw more extreme or unconventional lines like big flexes or flick rollers or hard-turning flares you might get a little bored. The holes are generally straight or curve very graciously in respect to how discs fly. There are plenty of trees though if you want to get creative. Also seemed to be maybe a little lefty biased.
Hole 12 has a tee sign info error. I think it says "white" on both signs at the white tee and the blue tee. I feel like I should get a reward for noticing the only goof-up.
Holes 12, 17 and 18 play along a popular gravel road. On a nice day, you'll probably have to be patient with dog walkers and joggers (especially 12). Some of the holes get a little close to each other, like hole 7's tees in hole 6's fairway, hole 10 and 22's tees are right next each other, and it's easy to accidentally walk into 9's fairway when leaving 8. On a busy day or during a tournament it might cause issues.
I'm not crazy about these kinds of tees (porous rubber mats over compacted gravel). The far ends of the course are a LONG way away from the bathrooms. A portable bathroom around that hole 13 to 21 stretch would not be a bad idea.
Other Thoughts:
UPDATE: After playing the Fusion Blue layout, I have upgraded this to a 4.5. The Fusion holes makes this course feel like a legitimate championship course and I don't throw that term around lightly. They are challenging and fair holes that are a blast to play (if you like wooded golf).
This course is immediately the crown jewel of disc golf in the Triangle area. You could rate it higher than my beloved Rock Ridge b/c RR's last hole sucks, and higher than Buckhorn/UNC/Valley Springs etc b/c the design is more modern. This is basically the Rolling Pines of the Triangle.
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