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Hagerstown, MD

Ditto Farms DGC

4.015(based on 35 reviews)
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Ditto Farms DGC reviews

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14 1
Puckstopper
Silver level trusted reviewer
Experience: 22.9 years 36 played 36 reviews
3.50 star(s)

Great course with a few obvious misses... drive by

Reviewed: Played on:Sep 13, 2022 Played the course:2-4 times

Pros:

2 sets of concrete tees per hole.

2 baskets per hole. Not positions, actual baskets

The above two items provide 4 different ways to play the course, ranging from very easy to reasonably difficult. It would be easy to have a competitive match between players of varied talent levels here.

Tee signs are fantastic, showing both tees on each sign and elevation changes between the tee and each of the two baskets. Some of the best I've ever seen!

Course design for most holes is top notch, with the couple outliers being forced by the rest of the park.

Bathrooms available at the shelter area you walk past to the first tee.

Cons:

Holes 1, 2, and 18 are a bit of a snooze compared to the rest of the course. although 2 and 18's yellow baskets look much better than the reds.

The walk to and from the course is brutal. The walk out is especially bad after hiking up and down the small but constant elevation changes on holes 3-17.

Speaking of those elevation changes that wear you out.... A bench would be nice. There's not even ONE. Having the option to catch your breath would really do wonders to improve the course.

Also, even one trash can would go a long way. I noticed quite a bit of litter on the course, which given that it's surrounded by an affluent neighborhood and is a beautiful piece of land is completely unforgivable and is a bad look for disc golfers.

Other Thoughts:

Ditto Farms would be a 4 to 4.5 star course in my world with benches and trash cans. I didn't deduct points for the design, as the flaws would be difficult to overcome.

The course (after hole 2) plays through an absolutely beautiful area that's mildly hilly, wooded and rocky. Elevation is used to great affect to create a relatively easy layout, 2 different "medium" options and a long layout that would challenge most advanced players. Calling it "championship level" as they do on the website is quite a stretch, but playing the tips looked like it would be an all day sucker for me. Elevation changes made holes that would otherwise have been somewhat boring much more challenging and required extra thought. The top-tier tee signs I mentioned earlier gave welcome information regarding elevation that made disc selection much easier.

I loved that many of the long tees played from different angles, elevations, or both than their short counterparts. One of my pet peeves is lazy designers who stack two sets of tees 50' apart and call it done. Like the tee signs, the thought that went into the tees themselves was absolutely top notch!

A couple other thoughts: I played the yellow layout (long tees to short baskets) on consecutive days and found it a reasonable test of skill. I look forward to trying short tees to long baskets my next trip to the area, and hope my knee will have healed enough by next spring to allow me to try long to long.

There was rain yesterday and the course was fairly sodden. By today, most of the course was in good shape. Based on the terrain, I'd speculate that it takes a serious drenching to leave the course in poor condition.
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16 1
Qikly
Diamond level trusted reviewer
Experience: 11.8 years 181 played 150 reviews
3.50 star(s)

2+ years drive by

Reviewed: Played on:Jun 16, 2021 Played the course:once

Pros:

Ditto Farms has a mix of environments and accompanying distances, with a focus on technical par 3 golf in the woods. These emblematic holes provide meaningful choices, with interesting, fair windows to hit, lines to navigate, and landing zones to find. Although there are some shortcomings, in general the design does a fantastic job of maximizing variation within this style. The pervasive elevation changes help mix things up too: they are rarely dramatic but are almost always used impactfully, with subtle uphill inclines, raised tees and pins, and gradually descending slopes. All in all, the wooded holes are among the best collection of short-but-technical holes that I've seen.

Meaningful choice is abundant in the layout, too. There are two sets of tees and two sets of permanent pins, and which pin you're playing to can especially alter your experience of a hole. This provides a laudable amount of variety that is less about being easier or harder and more about simply creating different lines and challenges. The tee positions are generally less impactful to how a hole plays, but still offer variety at times and allow for an ability to adjust difficulty that newer players may especially welcome.

The course has a well-worn-in feel and threat of losing a disc is minimized. Navigation flows pretty smoothly.

Cons:

The majority of the course - holes 5-17 or so - plays in a relatively small patch of trees, giving the sense that the emphasis on shorter par 3s is an obstacle to be overcome rather than a function of pure choice. And while as stated the design does a great job of mitigating this limitation, I still felt it. Translating the course's technical play onto a larger scale at even just one or two more holes would contribute a lot to the course in my opinion.

Shot variety is an interesting one here. It's definitely there, but I found that the predominance of tight windows and shorter distances led me to drive with my putter on most holes. There's little incentive to not play it safe, as even a modest drive finishing in the fairway often puts you in a comfortable position. The lines you're throwing don't necessarily get repetitious, mostly due to smart use of elevation change and varied pin positions (although there are a fair few tunnel shots), but there is a sense that the play zeros in on small variations of a particular facet of your game, leaving lots of possibility and more dramatic variation in shot and hole type by the wayside. I feel like this sense of limitation would apply to a broad range of skill levels.

Then there's the in and out. Holes 1, 2, 4, and 18 are wide open bomber shots with little to offer beyond a chance to chuck your disc. This is a critique of land more than design - clearly some transition holes were needed to ferry players to the woods, which themselves had limited space and couldn't comfortably contain the full 18 - but it means that the course starts and ends with what for me are definitively the worst of the bunch. Some kind of alternate solution to this problem that provides more interest and challenge would really elevate the course in my opinion. It's not an easy design problem to solve, though.

My expectation is that this course gets crowded. I played at something like 1 or 2 pm on a Wednesday and there were already a fair few groups out there. Which is great! But I imagine at more popular times such as evenings and weekends the course can feel congested, especially given the small area that much of it plays in.

Other Thoughts:

My sense of Ditto Farms is that it's a fun technical par 3 course that could use a few more wrinkles. I enjoyed my round here, but didn't come away feeling that it was any sort of destination course. A great stop for sure, though!
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7 4
jrodkelly1
Experience: 30 played 7 reviews
3.50 star(s)

You Ran into a Wild Ditto! 2+ years drive by

Reviewed: Played on:Apr 20, 2018 Played the course:once

Pros:

Design- This course demands you have a good variety of shots. Unlike some wooded courses its not a straight tee shot on every hole
The property is relatively small and they fit most of the course in the woods. I was very impressed by the compactness but also the feeling of safety.

Course Navigation- Good once you get started its easy to figure out where the next hole will be

Beauty- Its really pretty for a multi use park in a neighborhood

Tee Signs- Literally the best I've ever seen. They show you the lines on certain holes and most importanly elevation changes. They look so futuristic!

Color Coded Baskets- Absolutely brilliant idea to make the short pins red and the long yellow. They are Innova discatchers so no complaints! The tees are nice too never had a problem with them.

A solid wooded course with a few open holes to warm your arm up.

Great Holes- I really like the Hole with the basket on top of the rock face/ mini cliff, The next hole after it had one of the most perfect holes I've ever seen for a flex forehand great design there. I think they were holes 14 and 15.

Cons:

Design there is a long portion on the course where you don't have a par 4 ( 7-17) and the distances on the holes don't change to much. So it can get a little sluggish.

Course Navigation- Starting out where the first long tee was took me some time. Besides the tee sign no additional signage pointing to tee locations.

They have restrooms and water fountains but the day I came they were locked and the water fountains didn't work. I later found out that they had brutal cold weather in April so they had to do that. I'm not counting off points for that but it sucked not having my water bottle filled up when I got there.

A couple of holes were poke and hope and pray- Hole 9 from the longs was not only a poke and hope it had freaking sink holes in the fairway! It did make it kind of cool but more frustrating.

Although you can play 4 different layouts while you are here I can see some of them being better or worse than others.

Other Thoughts:

I really enjoyed the course I think it offers everything for someone of any skill level. The short to red baskets would be good for beginners but just challenging enough. I liked the long pads to the reds as well. Some of the Long Pads to the yellow baskets were unfair at times. Overall what a great course to have in your backyard though! I know among Maryland courses it is ranked pretty high but there are better courses in the are especially just north in PA.
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10 1
DiscGolfCraig
Diamond level trusted reviewer
Premium Member
Experience: 19.9 years 597 played 544 reviews
3.50 star(s)

I agree. 2+ years

Reviewed: Updated: Played on:Jun 10, 2017 Played the course:once

Pros:

Ditto Farms is a solid, if unspectacular course. A mostly-wooded layout is bookended by open holes creating two distinct feels to the course.
- Course offers a wide variety of everything: from hole layouts to course layouts. Players can choose one of four course layouts to play with duel teepads and baskets. I quickly learned that the course is best played playing short-to-short or long-to-long. The other two layouts give players some awkward hole layouts, as it feels the course designers were trying to fit square pegs into round holes with the additional options.
- There are some fun layouts here. The designers, to their credit, made most of the wooded-fairways wide enough that players can still be aggressive of most holes. That said, on some of the tougher holes, they force you to hit your line, or you'll be hitting trees and/or ending up deep in the rough.
- The wooded holes do offer some solid risk/reward layouts. Holes such as #8 & 13, which are both slight downhill, slight dogleg layouts give players a chance to be rewarded for aggressive, smart shot making. If you're like me, and end up smacking a tree on #13, you're suddenly scrambling to salvage bogey on a birdie-able hole.
- Course has very descriptive, very useful tee signs. Both tee pads have tee signs with the corresponding distances listed depending on which basket you're playing to. Tee signs also indicate where the next tee is located, which is a bonus.
- Hole #2 is the best of the open holes. It's a slight downhill shot to a basket in the woods, either straight ahead (short basket) or a slightly more awkward, around-the-bend (long basket).
- This is a nice park with lots of amenities. The course, and entire park, is very well maintained. Other than holes #1 & 18, the course is completely isolated from the rest of the park. You do get the awkward experience of playing right up to people's backyards on hole #4.

Cons:

Not a lot to complain about. This is a simple layout that's well-executed, creating a fun play. Only a couple of minor things to point out:
- The course is compacted into a relatively small portion of the course, which creates holes to play very close together. On the wooded portion of the course - #5 - 17 - there are multiple opportunities for players to jump to the wrong hole simply because they're so close together.
- This also means, on busy days, you'll have to be extremely careful to watch for discs sailing from other holes towards you, or being wary of your shots encroaching on other holes & players.
- After trying to play to play the Orange layout - short tee to long basket - I realized these off-shoot layouts weren't a great idea. With short-to-short and long-to-long, you have tees, fairways, and baskets created specifically for that layout. With these alternative layouts, there were enough times where I had to deal with a fairway that wasn't created for the shot that's needed and/or some funky angles to throw from. If I didn't care so much about playing the same layout throughout, I would have just changed to playing the long layout the entire round. I guess after 16 hours of driving and dis golf, I was just getting too lazy.
- I don't recall seeing many trash cans or benches throughout the course. That said, the course was clean, especially for one that seems to get so much traffic.

Other Thoughts:

This course impressed me. I had a fun round. I didn't have to worry about throwing big shots or having any blow-up scores. Even at the end of a long day, when my arm was shot, I salvaged every hole with nothing worse than a bogey.
- You can tell on #4 that parts of the park are on an old golf course, as an old sand trap is still evident.
- I think the worse thing to say about this course is that none of the holes stood out as memorable. Sure, you've got your quasi 'shoot the gap' holes on #8 & 9; Your dogleg left ace run on #13; your split fairway, uphill basket on the rocks on #14. They're all fun. But they're role players, not the star of the team.
- The course is good for a quick round, especially if you're looking to focus on your mid-range game. The Orange layout plays more than 5500 feet, averaging 310 feet per hole. Even at that length, I felt I was playing most efficiently when I was throwing 225 - 250 off the tee, avoiding any trouble, and getting up and down for simple 3s.
- I'm giving this course a 3.5 rating based upon the layout I played. I reckon some people view it as a higher quality, more challenging course from the Pro tees; whereas, some view it as a lesser course from the short, 4000-foot layout.
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7 0
jjtwinnova
Gold level trusted reviewer
Experience: 8.8 years 246 played 97 reviews
3.50 star(s)

Ditto 2+ years drive by

Reviewed: Updated: Played on:Dec 30, 2015 Played the course:once

Pros:

Ditto Farms is a great course that starts out in the open, but then works it's way deep into the woods. Two Discatcher baskets per hole allows you to play a different course every time. The short tees are perfect for beginners, and the long tee giving a good challenge to the even more advanced players. The tee pads were all concrete, for both short tees and longs. The holes are challenging enough, but nothing is unfair. There were multiple ace runs, but few shots that were easily executed. The holes were not repetitive, meaning their was a new drive, approach, and putt on each hole. I enjoyed the mix of holes when playing 2nd tees to Yellow Basket. There was only one dull hole, a long open par 5, but the green was nicely protected.

Cons:

There was only one tee sign per hole, meaning if you were playing short tees and wanted to know distances, you would have to find the long tees. There was no Out of Bounds which made the course not incredibly challenging. The biggest con was that I only had time to play once.

Other Thoughts:

This was a great course to play while I was travelling to Baltimore. I was only able to play this one, but I know there were many nice courses near here with Seneca Creek and Patapsco Valley.
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6 0
sloppydisc
Diamond level trusted reviewer
Experience: 15.4 years 201 played 147 reviews
3.50 star(s)

Oh, so close!!! 2+ years drive by

Reviewed: Played on:May 22, 2014 Played the course:once

Pros:

18 hole course set in nice, well kept local park. Scorecards and maps at practice basket. Nice touch.

Tee pads, signs and upkeep all very nice. Maintenance seems top notch. Grass was mowed short, and there was virtually no trash anywhere on course. Pretty nice, and very rare. Well done Hagerstown.

Nice variety. There are some nice long, open holes, and some very tight technical holes. Most of course is tight and wooded, but there is a few chances to really throw whatever you'd like.

Baskets were all in great shape. Basket positions were all pretty well done. When possible they were near slopes, on elevated areas or placed just the right distance from protective trees. Nothing too brutal, but nice touches.

Hole length variety from 766' to 211'. Course forces you to use all your shots. And that says a lot about a course.

Several multi path holes. Holes 6, 14 and 15 stand out as places where you have a couple options on how to approach the hole. These type of holes add some challenge and fun to the game. And make playing the course more interesting over a longer period of time.

Design does a great job of keeping course and players away from houses and play areas. Well done.

Cons:

Man I so wanted to absolutely love this course. It is clean, varied and challenging. But every time it was close to greatness some minor flaw or angle crushed my spirit. Here's my examples:

Hole 5 - Nice little 211' ace run. But the tree on the right side hasn't been trimmed blocking any chance at an ace. Forced to lay up for a drop in two. Unless you can throw a roller and make it bounce in the basket!

Holes 9 and 10 were more luck than design. If there were about 1 strategic tree removed to open up a chance at a shot it would play totally different. As it stands it is either a lot of luck or play short and take what you can get.

16 felt a little tight off the tee which seemed to take away from the cool approach and basket area. The angle just doesn't quite work.

Other Thoughts:

Overall this is a really nice course. There were several holes that would fit in the best of a John Houck or Stan McDaniel course. And that says a lot. I loved playing 14 and 15 back to back. 14 was really good, and 15 is exceptional. A nice downhill tee shot and a winding fairway on a 452' hole. Just gorgeous. 14 has multiple paths to the basket and a basket position atop a small steep hill. Fun stuff.

With a good handsaw, a pair of loppers and a couple hours this could be an even better course than it already is. And if I had them with me I would have gone to work. Because this course as good as it is, has more in the tank. But it is still more than worthy of your time if you are nearby.
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